Guerilla Games and Sony released yesterday a brand new update for Killzone: Shadow Fall, adding among other new stuff the ability to lock the framerate to 30 fps in the campaign mode. Since it was by far my biggest problem with the game since its release, I just had to encode a comparison video showing the difference it actually does. So there you have it, the two videos below are showing the same cut scene, but one with an horizontal split, the other vertical, so it's easier to spot the difference. Hopefully many other developers will follow this example, the difference might not be that easy to spot in this video, but it's a completely different visual experience for me!
another weak show at Gamescom, ... Dogs on the stage, EA? Really? (5 minutes ago)
[url] shitty Cgi trailer, but i'm liking the idea of this one. biomutant. action RPG. basically rocket racoon: the game (2 Hours ago)
As long as they do it properly - do it justice to the original games, I'm fine with it. I personally would love a Xenogears remake, but that's beside Half-Life 3's level of impossibility. (3 Hours ago)
I believe a lot more old games will start being "remade" after Crash's trilogy's immense success. You can bet a lot of publishers and developers will want to jump on all that nostalgia money train. (3 Hours ago)
@KORNdog: I forgot about Sedna. My wish would be a mix of both, the best parts of each. But I will still take each as they are. (3 Hours ago)