Guerilla Games and Sony released yesterday a brand new update for Killzone: Shadow Fall, adding among other new stuff the ability to lock the framerate to 30 fps in the campaign mode. Since it was by far my biggest problem with the game since its release, I just had to encode a comparison video showing the difference it actually does. So there you have it, the two videos below are showing the same cut scene, but one with an horizontal split, the other vertical, so it's easier to spot the difference. Hopefully many other developers will follow this example, the difference might not be that easy to spot in this video, but it's a completely different visual experience for me!
Nex Machina PS4 First Look Tech Discussion with amazing footage. Game looks and performs amazing. [url] (8 minutes ago)
a fan created map...easy path to success. (58 minutes ago)
id still argue that halo is a fantastic game, just that 343 needs to learn to make decent maps. after all the forge custom map creation im surprised they still haven't learned to just embellish (59 minutes ago)
they seriously need to add more modes/levels to maintain player attraction (1 Hour ago)
@GriftGFX: my problem with overwatch is it's put me on the same 3 maps last 8/10 games... (1 Hour ago)
An awesome interview of Death Stranding and the Future of PlayStation (Hideo Kojima, Mark Cerny & Hermen Hulst) [url] The future of PSgaming looks bright guys. :) (1 Hour ago)
And it's surrounded by good-to-great FPS games. That's a healthy genre in my opinion. (3 Hours ago)