Guerilla Games and Sony released yesterday a brand new update for Killzone: Shadow Fall, adding among other new stuff the ability to lock the framerate to 30 fps in the campaign mode. Since it was by far my biggest problem with the game since its release, I just had to encode a comparison video showing the difference it actually does. So there you have it, the two videos below are showing the same cut scene, but one with an horizontal split, the other vertical, so it's easier to spot the difference. Hopefully many other developers will follow this example, the difference might not be that easy to spot in this video, but it's a completely different visual experience for me!
rather than wasted processing power concentrating on stuff with little beneficial trade offs compared to hack techniques (1 minute ago)
It's not entirely surprising, though. Hybrid rendering was always going to be the way forward. It depends how efficient it is, but I'd still rather devs do something with physics and AI (2 minutes ago)
@Melmoth: Remedy's tech demo just makes me want a Blade Runner 2049 game now. Yes, I think I'd probably get aroused if a BR2049 game were announced by them using that tech. (3 minutes ago)
@crookedmind: so is people overreacting on the steam reviews like usual? (4 Hours ago)
@droezelke: what is plagiarized exactly? they ripped models and tracks from another game? because it just looks like another futuristic racer to me? (4 Hours ago)