Guerilla Games and Sony released yesterday a brand new update for Killzone: Shadow Fall, adding among other new stuff the ability to lock the framerate to 30 fps in the campaign mode. Since it was by far my biggest problem with the game since its release, I just had to encode a comparison video showing the difference it actually does. So there you have it, the two videos below are showing the same cut scene, but one with an horizontal split, the other vertical, so it's easier to spot the difference. Hopefully many other developers will follow this example, the difference might not be that easy to spot in this video, but it's a completely different visual experience for me!
@MrWhite: the rude awakening has to take place now, because all these anti consumer practices are currently at their alltime worse. (2 minutes ago)
then it should be the reviewers job to question that, and then withhold their final verdict until they play a product that representative of the consumer release. (57 minutes ago)
If developers are being disingenuous with certain "features" and holding them back or flat out deliberately omitting them from review builds (58 minutes ago)
The way these things are getting dropped into games now, it's not an afterthought. They're there early and by design. There's no excuse. (59 minutes ago)
@droezelke: Hmm, not sure if I buy that one. Reviewers often get handed the final build. Besides, there's beta's and the like they get handed, and early access to the games. (1 Hour ago)
...has been on the market as retail version. (1 Hour ago)
@MrWhite: It's hard for the reviewers, as sometimes these 'features' aren't in the review code or are disabled. So, it would be best to read reviews that go live after the game... (1 Hour ago)