TRAILER | PC Monday, November 2, 2015 | 4:59 PM

Kôna: Day 1 Trailer

Kôna: Day 1 Trailer

Here is a trailer of the mystery-exploration-survival game Kona from indie studio Parabole. The episodic title is set against a Northern Canadian village in the '70s, you play as dectective Carl Faubert who works on a case of vandalism reported by a rich industrialist while blizzard and strange event befell the area. The first episode, Day One, will be out in January 2016.

Day One Trailer

All comments

Commented on 2015-11-02 19:17:22
It looks interesting. Thanks for infor. But TBH, I´m getting sick of these episode-style releases.
Commented on 2015-11-03 05:43:29
Gents, what's the song being played near the end?
Commented on 2015-11-03 06:02:33 In reply to upsnake
Found it
https://soundcloud.com/parabole-studio/kona-sample...
Commented on 2015-11-03 13:34:17 In reply to Zat
Give us a complete game already, dammit! (forgets that this isn't how the game industry works any more, on any level - patch, patch and more patch...)

:(
Commented on 2015-11-03 17:39:48 In reply to 2PintsOfInsulin
Yeah...exactly. I know this is a way for third party or Indie developers to find out, if the game is attractive, but damn.....
Commented on 2015-11-03 18:13:31
You guys can complain, but the truth of it is; if it didn't sell, they wouldn't do it. Developers follow trends of success, not failing trends or things of convenience. Actually, developers tend to do a lot of extra crap that destroys their quality of life, because they're trying to keep up with the demands of gamers.

Also, episodic has allowed some things to flourish that otherwise would've never seen the light of day.

Now, patches are bullshit. I told people that shitty PC-gaming practices would creep in, the second they started allowing patches to "finished" products and sure enough, here we are, where games are released broken, with "Day One Patches" or constant tinkering (not improving, just tinkering). That part of modern gaming can bite-chunk!
Commented on 2015-11-03 19:22:10
Well...the same what developers do, we do in our jobs as well....and usually it´s not voluntary on our side. They do it for money as we do. For me, I see episodic releases just for them to have some quick income,...maybe to be able to develop the game into it´s final state. And of course, they need some food for their families. :-D

About the game
  • Kona
  • PC, PS4, XBOXONE, SWITCH
  • Published by Parabole
  • Developed by Parabole
  • French release: Available
  • US release: Available


What's up?
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  • Seth
    Seth @Moonwalker: even though i'm interested to see their 1st game for this gen, i'll try to not get hyped too much.It sounds good and all, but fuck lknows if all these things will work so well. (5 minutes ago)
  • KORNdog
    KORNdog @Moonwalker: its especially weird given the brutality of the finishers. it's like they had some weird moral objection to showing blood...after animating the violent neck stabbing. lol (32 minutes ago)
  • Moonwalker
    Moonwalker @AMDman18: Xbox One X. Been seeing the lack of blood since E3. I thought that was just for the show. But nope. Such a weird decision of them. (1 Hour ago)
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    Moonwalker @Seth: That and you can swim. It's just a little something but more and more it started to look like we wouldn't be able. But it is :) (1 Hour ago)
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    KORNdog instead of completely optional collectibles we're forced to put up with their survival systems that affect every facet of the game...yeah, give me backpacks any day of the week! lol (2 Hours ago)
  • Seth
    Seth anyways,the game having the MP3's shooting mechanics, dismemberment and varied random encounters/side missions is all i needed to know. (4 Hours ago)
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