Bioware and EA have announced the release date of the final Mass Effect 2 mission, Arrival. It will be on March 29 for 560MSP or 6€. PR and two screens inside. Update: 2 screens added.
BIOWARE MARKS ‘ARRIVAL’ DATE FOR FINAL MASS EFFECT 2 MISSION
At the furthest edge of the galaxy, the Reapers are preparing to make their return. Will Commander Shepard have what it takes to stand in their way? BioWare is announcing today Mass Effect: Arrival, the thrilling final mission for Mass Effect 2. Available for download on March 29, 2011, Mass Effect: Arrival will also include three new achievements for the Xbox 360® videogame and entertainment system and PC and three new trophies on PlayStation®3 computer entertainment system. The PDLC pack will be available for 560 MS Points on Xbox 360, £5.49 on PlayStation Network and also available for PC for 560 BioWare Points at <73ad>http://social.bioware.com/page/me2-dlc.73ad>
In Mass Effect: Arrival, Commander Shepard is sent to the edge of the galaxy to rescue an undercover operative who may have evidence of an imminent Reaper invasion that has been looming since the very beginning of the series. Returning and playing a prominent role in Mass Effect: Arrival is fan favorite Admiral Hackett, who is voiced by legendary science-fiction actor Lance Henriksen (Alien, Terminator).
“All year, we have been extremely honored and humbled by the reception we have received for Mass Effect 2 from players around the world, including our post release DLC”, said Casey Hudson, Executive Producer, Mass Effect series. “Mass Effect: Arrival is an exciting extension to Mass Effect 2 and will show players just how close the Reapers are to returning and completing their deadly harvest.”
EA announced today that a Battlefront II story trailer for the single player campaign trailer is coming tomorrow.. nice timing (1 Hour ago)
And while there may be a nugget of truth in there, people are DEFINITELY jumping to conclusions. (2 Hours ago)
@Melmoth: Yea.. but what's not as obvious to people is that their PR wasn't for the benefit of consumers. It was spinning this for their shareholders. (2 Hours ago)
@GriftGFX: that's a pretty obvious thing he says. If visceral were doing great progress at a single player game, EA would probably just ask them to change the direction, not fire them. (4 Hours ago)
And as usual.. our analysis is dreadfully misinformed anyway (taking this back to Visceral): [url] (5 Hours ago)
I'm not as pessimistic about where things are headed. I think a lot of stuff is better in regards to this problem vs. a decade ago. (5 Hours ago)
@MrWhite: Time for what? People are noticing stuff that impacts game design more than ever. That's not a new problem. Add-on content of any flavor has presented this problem through decades now. (5 Hours ago)