VIDEO | X360, PS3 Friday, December 7, 2012 | 1:20 PM

Metal Gear Rising new gameplay

Metal Gear Rising new gameplay

Konami held a Boot Camp event yesterday, an opportuniuty for the publisher to share screenshots and two new gameplay videos of Metal Gear Rising: Revengeance.
Note: Quality is not that good but that's the only files shared by Konami, don't blame us.

Gameplay #1
Gameplay #2

All comments

Commented on 2012-12-07 13:57:02
Like DMC games and alot of other Jap games the worlds look so empty and sterile.
Commented on 2012-12-07 14:23:39
Level looks like crap and doesnt compliment the character design of Raiden. Its like Raiden is from far future went back to modern day, its just out of place and a shame at that.

The big boss was meh, I rather see a enemy close to Raiden's rival, which we have seen, that is more interesting.

Other than that, combat looks pretty nice, but I just hope they have more weapons to add than a sword, especially along with new combos since thats most important thing in these type of games.

Since demo is out on Japanese PSN next week i will definitely download it and play it and see how it holds up, from combos to responsiveness of the controller.

As for next year, for me, nothing will beat Lords of Shadow 2.
Commented on 2012-12-07 14:37:15
Good god,best action game of 2013.
Commented on 2012-12-07 14:47:24
The Metal Gear Ray boss is awesome and remember he is just the tutorial boss, and the other environments looked fine. I mean it's Africa in the not so distant future (like 6 years from now) of course he is going to look out of place. Hell if you put some regular dude from America in Africa he is going to look out of place as well.
Commented on 2012-12-07 15:10:45
Played the demo for a while now and I'm so enormously disappointed in how it plays.

No evade button but an evade slash, which feels slow and -thanks to the way you have to input it- sometimes won't even come out, or if, not go into the direction you wanted it to, resulting in you doing a normal attack or an evade into the wrong direction and thus you getting hit. The direction the evade goes to depends on the camera angle and your position in relation to the enemy you're fighting against. So it kinda works okay, when you're fighting only one enemy with lock-on but gets messed up as soon, as there are two or three of them, since the game can't decide which one to focus on and lock-on really being a bad idea when there are more of them around. Since the input for the move is utterly stupid (X+A+directional input) it's naturally not unlikely to get mixed up with other stuff and, as mentioned before, especially a normal slash.
Same goes for the parry (if you parry stuff just the moment before it hits you, you'll be able to do a counter attack btw.), where the input is another double layered one (X+direction on the left stick...so another one with X, nice). For a parry to activate, you have to press in the direction of the enemy the attack comes from. X being also the normal attack button, you can guess what happens quite often when the camera starts messing around. And sadly it does quite often. So especially when you're fighting more than one enemy, you'll do a lot of normal attacks instead of parrying. The demo only featuring cannon fodder, you can work around these flaws quite easily by just slicing apart everything before it can give you any trouble but I seriously have no clue what Platinum were thinking when they designed this double layered bullcrap control scheme and combined it with directional inputs in that extent, while the game features such an unreliable and iffy camera, which always gives you a friggin front view of Raiden after every single finisher, resulting in you losing track of your enemies. I just can't imagine this all working out satisfyingly with more potent enemies which most probably will exist in the finished game.
Even the slicing doesn't feel right thanks to the angle you intended for the attack getting more the often messed up when you let go of the right stick. And also thanks to the camera not being able to focus stuff correctly in certain situations...

I was seriously hoping for this to get as good as Bayonetta but they would have to change a lot for that to still happen. For example include a separate button for the evade slash and put the parrying on the right analogue stick, as was the case for parrying in Bayonetta. Thus they would at least get rid of all those stupid double layered inputs which already would help the game a lot in my opinion.
Commented on 2012-12-07 15:29:18 In reply to nostradamus
Posted by nostradamus
Good god,best action game of 2013.
No.
Commented on 2012-12-07 15:36:53 In reply to IRAIPT0IR
Posted by Xoar
Like DMC games and alot of other Jap games the worlds look so empty and sterile.
reminds me of P.N.0.3 lol
Posted by IRAIPT0IR
No.
both these comments are daft

Not even started that year yet let alone near the end of it to say such things.

Like in january and people are screaming GOTY! GOTY! by march they forgot about it..
Commented on 2012-12-07 15:46:16 In reply to ManThatYouFear
Posted by ManThatYouFear
Not even started that year yet let alone near the end of it to say such things.

Like in january and people are screaming GOTY! GOTY! by march they forgot about it..
posh comment.
Commented on 2012-12-07 16:44:17 In reply to nostradamus
Posted by nostradamus
posh comment.
na far from it :) just less daft than yours ;)
Commented on 2012-12-07 20:50:18
N3xx needs to be better at games....
Commented on 2012-12-07 23:04:39
Looks more like a handheld game, textures are awful.
Commented on 2012-12-07 23:51:49
@zerojin:
Oh yeah, I was just waiting for comments like this, since it's what you always read from fanboys or wannabe hardcore gamers. I have no problem getting an S rank at the demo though. Strange huh? Still doesn't change the the fact, that said problems exist.
Commented on 2012-12-08 01:04:56 In reply to xgei8ht
Posted by xgei8ht
Looks more like a handheld game, textures are awful.
GAme looks straight up garbage man.

Gameplay will deliver Im sure though.
Commented on 2012-12-08 05:31:57
Way too negative over here. Game looks like garbage really? The demo looked great to me.
Commented on 2012-12-08 10:59:58
They had me at cardboard box...
Commented on 2012-12-08 22:42:42
It's nice to finally see some enemy variety from this game. The flames looks flat, and the water surface looks static though. Maybe they could make a Wii U version to improve the graphics, and utilize that touchscreen as an option to make more precise cuts in blade mode while they're at it.
Commented on 2012-12-08 23:37:33 In reply to Xoar
Posted by Xoar
Like DMC games and alot of other Jap games the worlds look so empty and sterile.
Art reflects life.
Commented on 2012-12-09 02:42:24
its a shame as the artsytle and character designs of bayonetta is quite beautiful. I guess they only had a strict template to work from..assets from mgs, but this isnt a mgs game..would've been interesting to see them run away with it abit
Commented on 2012-12-09 14:44:39
Played the demo (there was one in my ZoE HD Collection I didn't knew about). Graphics are ok for 60fps. But controls and camera are awful, like the user above described.

Also everytime you run to an enemy and hold LT (to start the Katana slice mode + slow-mo) it pushes you back from the enemie's model and half of your attacks won't hit anymore...I hate that really.
Commented on 2012-12-09 18:11:04
day one for me - don't care about anything but the action. i love crappy flawed japanese games, haha. bring it oooooon!

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