TRAILER | X360, PS3 Thursday, January 24, 2013 | 2:12 PM

Metal Gear Rising shows its tricks

Metal Gear Rising shows its tricks

Konami has released three gameplay videos of Metal Gear Rising: Revengeance which show Raiden's bag of tricks. The first video shows the Zandatsu, allowing the player to cut what he will, the second one deals with the locations in the game and last but not least a suit overview (Blade mode, Augmented Reality, Ninja Run).

Zan-Datsu
Locations
Suit Overview

All comments

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Commented on 2013-01-24 15:23:56
Looks like things are going to get messy with stronger enemy types:

http://www.youtube.com/watch?feature=player_embedd...
Commented on 2013-01-24 15:31:27
Still no inclination as to how to beat this guy, even as Jack The Ripper:

http://www.youtube.com/watch?feature=player_embedd...

Last video:

http://www.youtube.com/watch?feature=player_embedd...
Commented on 2013-01-24 16:53:56
my only problem with this game is how uninhabited the locations look, metal gear tried to ground you in the real world like what was going on could takes place in what could be the real world, these just look like stock hack and slash locations, no civilians even in the city, i am going to love how theyre going to justify that. You'd think people would be displaced all over the place post SOP
Commented on 2013-01-24 17:30:23 In reply to Tiz
Posted by Tiz
Looks like things are going to get messy with stronger enemy types:

http://www.youtube.com/watch?feature=player_embedd...
I love that constant clash they do with that nice shockwave effect that pushes out, so awesome.

After the demo, this is definitely seem to be my action game of the year since the rest, based on track record of other titles, cant come close to it IMO anyways.

If they add arena mode/time attack with waves with maxed out level Raiden and weapons like Mission Mode in NG, it would be perfect for me.

Also, the only location i like is Japan with the sakura petals thats it, the rest is boring. Though I did also like the Mistral boss level at night.
Commented on 2013-01-24 17:56:07 In reply to Tiz
Posted by Tiz
....
Damn that last video is sick with that boss fight. ... most likely you have to parry him or some other trickery :D
Posted by Sath
I love that constant clash they do with that nice shockwave effect that pushes out, so awesome.
I have to admit after playing the demo a second time and focusing on the parry - I gained a little more respect for the game. If it's anything like Bayonettas harder difficulties then I'm sold even more.
Commented on 2013-01-24 18:52:46 In reply to makenshi1985
Posted by makenshi1985
my only problem with this game is how uninhabited the locations look, metal gear tried to ground you in the real world like what was going on could takes place in what could be the real world, these just look like stock hack and slash locations, no civilians even in the city, i am going to love how theyre going to justify that. You'd think people would be displaced all over the place post SOP
Metal Gear 4 was the exact same infact it's a japanese thing...most worlds look dead/sterile in 90% of Jap games.
Commented on 2013-01-24 18:59:34 In reply to Sath
Posted by Sath
I love that constant clash they do with that nice shockwave effect that pushes out, so awesome.
I thought that after a while, parrying would become less challenging if he succeeds all the time, then this showed up.
Posted by Sath
If they add arena mode/time attack with waves with maxed out level Raiden and weapons like Mission Mode in NG, it would be perfect for me.
I only know that there is a VR mission mode that apparently has some unforgiving regulations, so can't wait to see (this is likely their challenge mode of that I'm 95% sure).

I'm curious as to what Platinum games are going to take/force on you in Revengeance mode. In Bayonetta "Climax Mode" they took away Witch Time and in Vanquish "God Hard Mode" they halved your boost.

Either way, getting an S rank in all missions on Revengeance is probably going to be a chore.
Posted by deafwing
I have to admit after playing the demo a second time and focusing on the parry - I gained a little more respect for the game. If it's anything like Bayonettas harder difficulties then I'm sold even more.
Agreed! Achievements/trophies for beating all the bosses on Hard Mode or above without taking any damage?

Bring it on!
Commented on 2013-01-24 19:25:43
I'm so gonna AWESOME REACH this mother****!!!
Commented on 2013-01-24 19:34:26 In reply to nostradamus
Posted by nostradamus
... AWESOME REACH ....
What in the hell does that even mean? :D
Commented on 2013-01-24 19:39:56 In reply to Tiz
Posted by Tiz
!
Parry looked easy but i am sure one can master it so no enemy can break it, action fans commit to mastering the combat one way or the other (japan especially, youtube is gonna be fun).

Interms of VR, its interesting but i dont want to do anything but to fight the instant i am thrown into a level, hence i want a level with waves, different maps, timer...etc. for me that is where replay value kicks in, especially when there is other weapons in it.
Commented on 2013-01-24 19:56:11 In reply to Sath
Well, I imagine something close to Bayonetta Angel Slayer or Vanquish Challenge Mode.

A possible Mode where you fight Sam, Mistral, Sundowner and Monsoon all at once?

Wishful thinking, but, that'd make getting the highest score on VR Missions all the more harder.
Commented on 2013-01-24 20:08:43
As long as there is generic enemies waves after waves coming in, i am good.
Commented on 2013-01-24 20:44:57
http://i.minus.com/ibq2vrRpktR45q.gif

New weapon in action, best location, like NG2 chapter 1, my favorite.

Now if they can just have arena mode in that level i am content.
Commented on 2013-01-24 20:56:08 In reply to nostradamus
Posted by deafwing
What in the hell does that even mean? :D
http://www.youtube.com/watch?v=bKT9TN6UPN4

:/
Posted by nostradamus
I'm so gonna AWESOME REACH this mother****!!!
........... don't bite your friend's boner in the process please.
Commented on 2013-01-24 21:17:10 In reply to Sath
Posted by Sath
... the instant i am thrown into a level, hence i want a level with waves, different maps, timer...etc. for me that is where replay value kicks in, especially when there is other weapons in it.
vanquish did this quite well IMO (waves with increasing insanity) - especially the bonus stages ... grrr which reminds me of Challenge 6 that I haven't cleared yet - flicking round 6!!
Commented on 2013-01-24 21:30:15
Yes, the more waves the harder.
Commented on 2013-01-24 21:57:03
Vanquish is garbage.
Commented on 2013-01-25 06:59:40 In reply to IRAIPT0IR
Posted by IRAIPT0IR
Vanquish is garbage.
WTF? You can't see this on garbage games - http://www.youtube.com/watch?v=Je1J4TxldPY

I was able to beat all of these challenges. Tbh i have much more troubles with challenge 4. Probably my favourite TPS this gen.

btw Shinji Mikami is so bad at Vanquish lol - http://www.youtube.com/watch?v=0qShmbzpC1A
Commented on 2013-01-25 08:47:00
I was very much on the fence about the game before I played the demo. The screenshots always looked kinda ugly to me.

But I'm really looking forward to it now. The game is beautiful in motion and the cutting is quite entertaining.
Commented on 2013-01-25 08:53:44
I am with Raptor on this one Seth, Vanquish is plain bad.

Level design never changed, you couldnt use melee anytime without depleting all your energy for one single punch even if you didnt kill the enemy with it, feedback on gunplay wasent good, no unlockable nor upgrades (its a suit and we couldnt upgrade it? come on now).

Only thing that was great was the speed, fantastic animations of Sam during his acrobatic movements and the cutscenes how he finished them off.
Commented on 2013-01-25 09:30:34 In reply to Sath
Posted by Sath
I am with Raptor on this one Seth, Vanquish is plain bad.

Level design never changed, you couldnt use melee anytime without depleting all your energy for one single punch
Melee is OP, that's the reason. I like they put some limits for using it. I for one loved the gunplay. As for level design - it's like most of the japanese games, nothing mind blowing or something. Still the game looks good enough.
Only complain that i agree with is the upgrade system.

Playing on God Hard difficulty feels like NG with guns hehe, so punishing and fast.:D
If someone thinks challenges were hard, try the last difficulty on campaign.
Commented on 2013-01-25 09:40:46
Sorry but one single player, not even fully charge depletes it, its limited, its boring, its dumb, especially if the suit is suppose to be super advanced.
As for level design, it was constantly the same look, same white/metal look except one which was witht he green grass and trees but that was one of many, really bad.
Gunplay, shooting feedback was good, but when hitting th robots it wasnt good, but then again i never liked shooting robots compared to organic enemies, be it human or aliens.

I did try the challenge mode, too hard for me, way too hard lol.
Commented on 2013-01-25 09:58:40 In reply to Sath
Posted by Sath
Gunplay, shooting feedback was good, but when hitting th robots it wasnt good, but then again i never liked shooting robots compared to organic enemies, be it human or aliens.

I did try the challenge mode, too hard for me, way too hard lol.
You shoot humans in every damn game lol. I'm open for a change, i like how you are able do destroy most of the robots part by part. I wish there was PC version. Would look insane with the slow-mo + all the bullets around. :)
Commented on 2013-01-25 10:26:55
Still, shooting organic flesh with blood is more satistfying than metal. You see them gushing out blood, give a feedback of movement becoming nimble, falling down more naturally.

Now be it humans or aliens, i prefer aliens like say Locust in Gears of War for example. But robots are stiff, they dont show any damage feedback other than piece of metal going apart. Kind of like Terminator movies, no sense of feedback, just sparkles.

Just IMO, samething was with Binary Domain, i dont enjoy killing robots compared to organic enemies.
Commented on 2013-01-25 10:38:04 In reply to Sath
Posted by Sath
Just IMO, samething was with Binary Domain, i dont enjoy killing robots compared to organic enemies.
That explains why you dislike Vanquish that much. BD wasn't as good as Vanquish, but boy do i had fun destroying these robots. :D
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