VIDEO | X360, PS3, PC Tuesday, July 17, 2012 | 6:16 PM

Metro Last Light: Welcome to Moscow

Metro Last Light: Welcome to Moscow

THQ offers 13 minutes of pre-alpha footage from Metro: Last Light. The sequence shows Artyom and Pavel, a Red Line officer, attempting to cross the hostile surface in order to reach the safety of The Theatre, the legendary station city.

Walkthrough (EN)
Walkthrough (FR)

All comments

Commented on 2012-07-17 19:50:05
Artistically and atmospherically this looks fantastic. But narratively I am not at all interested. In fact monsters and the super natural is almost always a turn off for me.

Also it looks as painfully linear as "every" other shooter out there.
Commented on 2012-07-18 01:34:45
S.T.A.L.K.E.R. comes to mind like after 30 seconds viewing this video, it feels like it and reminds of it with up to date graphics. I'm not sure I wanna play the same game again though (minus the RPG elements).
Commented on 2012-07-18 04:51:36
While I'm not the biggest fan of its tight linear design, that shadow moment scared the shit out of me. Reminded me of X Files with that radioactive shadow ep.

Has Artyom never ever talked? lol feels weird when protagonist doesn't talk in a horror setting.
Commented on 2012-07-18 06:15:37 In reply to digi_matrix
Posted by digi_matrix
Has Artyom never ever talked? lol feels weird when protagonist doesn't talk in a horror setting.
he talked every time there was a loading screen as a narrator, never in-game
Commented on 2012-07-18 15:45:33
Think this game is more about the journey, as i loved Metro 2033.
Commented on 2012-07-18 21:45:38
The flamethrower at the end! :O

About the game


What's up?
  • alimokrane
    alimokrane @KORNdog: You can't deny it. GG are up there with Naughty Dog when it comes to technical marvel. Amazing stuff indeed. (3 minutes ago)
  • KORNdog
    KORNdog [url] it's no wonder kojima opted for this engine. (30 minutes ago)
  • KORNdog
    KORNdog @asdfg: not as much as shit encounter design does. as i say, the controls were fine, fast, responsive, accurate. it was the actual game that was the issue. (1 Hour ago)
  • MrWhite
    MrWhite Maybe the level designs or just nostalgia, but Doom was one of those games that played with my imagination back in the day. The new one just seems uninspired by comparison. (1 Hour ago)
  • MrWhite
    MrWhite @Moonwalker: Wasn't the pace. The pace was fine. I just didn't like the design of it, sonically and visually. I don't know, it just lacked atmosphere and character. (1 Hour ago)
  • AndreasZ94
    AndreasZ94 @asdfg: Doom plays better than what k&b only players think. You can swap guns without the wheel showing up if you know the gun placement . The stick deadzone is very small too (2 Hours ago)
  • asdfg
    asdfg @KORNdog: ok but it plays exceptional with m+kb. Of course playing a game with less optimals inputs brings down the experience. (2 Hours ago)
PreviousNext
  • Driftwood
    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
  • Driftwood
    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
  • Driftwood
    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
  • Driftwood
    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
  • Driftwood
    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
  • Driftwood
    Driftwood New GSY Live dedicated this time to Just Cause 3 on Tuesday 9:30 GMT+2 (> 3 Months ago)
  • Driftwood
    Driftwood Join us tomorrow at 10 pm GMT+2 for a new livestream. We'll be playing Rise of the Tomb Raider. (> 3 Months ago)
PreviousNext
Top stories