Warner Bros. has formally revealed Middle-earth: Shadow of War, the sequel to Shadow of Mordor developed by Monolith Productions. The game is set to release on August 22nd for PlayStation 4, Xbox One and PC. More details and the announce trailer inside.
WARNER BROS. INTERACTIVE ENTERTAINMENT ANNOUNCES
MIDDLE-EARTH: SHADOW OF WAR, SEQUEL TO CRITICALLY ACCLAIMED MIDDLE-EARTH: SHADOW OF MORDOR
Monolith Productions Expands on the Award-Winning Nemesis System and Offers Each Player Unique Personal Game Worlds
Burbank, Calif. – February 27, 2017 – Warner Bros. Interactive Entertainment today announced Middle-earth: Shadow of War™, the sequel to the critically acclaimed Middle-earth: Shadow of Mordor™, winner of more than 50 industry awards, including 2015 Game Developers Choice Awards’ Game of the Year, Outstanding Innovation in Gaming at the 2015 D.I.C.E. Awards and the BAFTA for Game Design. Developed by Monolith Productions, Middle-earth: Shadow of War features an original story with the return of Talion and Celebrimbor, who must go behind enemy lines to forge an army and turn all of Mordor against the Dark Lord, Sauron.
In Middle-earth: Shadow of War, players wield a new Ring of Power and confront the deadliest of enemies, including Sauron and his Nazgul, in a monumental battle for Middle-earth. The open-world action-adventure game is brought to life through the expansion of the award-winning Nemesis System. The robust personalization from the first game is now applied to the entire world where the environments and characters are all shaped by player actions and decisions, creating a personal world unique to every gameplay experience.
Middle-earth: Shadow of War will be available for Xbox One, Project Scorpio, Windows 10 PC (Windows Store and Steam), PlayStation®4 and PlayStation®4 Pro beginning August 22, 2017. Middle-earth: Shadow of War will be available as an Xbox Play Anywhere title.
“Monolith Productions continues to innovate by introducing deeper, more personalized gameplay experiences, coupled with authentic storytelling,” said David Haddad, President, Warner Bros. Interactive Entertainment. “Middle-earth: Shadow of War truly drives the genre forward by taking the Nemesis System to new heights and allowing players to create their own personal journey within Middle-earth.”
“Following the amazing reception to Middle-earth: Shadow of Mordor, we massively expanded every dimension of the game, including the world, the story, the RPG systems, the core gameplay and of course the personal player stories of the Nemesis System,” said Michael de Plater, Vice President, Creative, Monolith Productions. “As lifelong fans of Middle-earth, we are so grateful to have the privilege to bring to life the most incredible fantasy world ever created in a new way, for a new generation. With Middle-earth: Shadow of War, we can’t wait to see the amazing stories players are going to create and share.”
The innovative Nemesis System created unique personal stories through procedurally-generated enemies who remember every encounter and are differentiated by their personality, strengths and weaknesses. Middle-earth: Shadow of War expands this innovation with the introduction of Followers who bring about entirely new stories of loyalty, betrayal and revenge. The Nemesis System is also expanded to create a unique personal world through Nemesis Fortresses, which allows players to utilize different strategies to conquer dynamic strongholds and create personalized worlds with their unique Orc army.
Set between the events of The Hobbit and The Lord of the Rings, Middle-earth: Shadow of War continues the original narrative of Middle-earth: Shadow of Mordor. Players will be engrossed in a richer, more personal and expansive world full of epic heroes and villains, iconic locations, original enemy types, even more personalities and a new cast of characters with untold stories.
As an Xbox Play Anywhere title, players can purchase a digital version of Middle-earth: Shadow of War once and play it on both Xbox One and Windows 10 PC. Gamers can pick up where they left off on another Xbox One or Windows 10 PC, bringing all the saves, game add-ons and achievements with them at no additional cost.
For more information or to join the Middle-earth: Shadow of War conversation, visit www.ShadowofWar.com or find us on YouTube (ShadowofWarGame), Facebook (ShadowofWarGame), Twitter (@ShadowofWarGame), Instagram (ShadowofWarGame), Twitch (MonolithLive) and our Lithium Community (ShadowOfWar).
@KORNdog: Perhaps, but are JRPGs just not popular with XB1 owners or just because there's not many to choose from? I believe the latter is the most probable reason. (1 minute ago)
it's one thing to have the install base. but it's another to have enough people within it willing to buy your game. these japanese devs clearly don't feel it's worth the effort of porting the game. (1 minute ago)
Also, RPCS3 allows you to play games downloaded from PSN, so you can legally buy games from PSN - like PS+ free games - and transfer them to your PC's HDD and play using RPCS3. (3 minutes ago)
@Sdarts: it depends if they think the market is there for it. which xbox owners tend to send out the impression it isn't. it's why we're not seeing a lost oddysey 3 or a blue dragon 4 being announced. (3 minutes ago)
Btw, RPCS3 - PlayStation 3 emulator - has been making immense progress during the past months. I'm mentioning it because Ni no Kuni: Wrath of the White Witch, the 1st game, is completely playable. (5 minutes ago)
doesn't make much sense since XB1 has a very large base, so making a XB1 port would be worth it financially wise. (8 minutes ago)
Which is weird having a PC version besides a PS4 one, but XB1. But many publishers are doing this for some reason, mostly Japanese developers though. I know Xbox is a failure in Japan, but globally it (9 minutes ago)