WII Saturday, April 25, 2009 | 6:23 PM

Monster Hunter 3 videos

Monster Hunter 3 videos

DjMizuhara sent us these two videos of Monster Hunter 3 on the Wii. As usual with games of this series, this should overjoy the fans and leave the others to scratch their heads in wonder.


Video by DjMizuhara part 1
Download: WMV | MP4 | AVI
Video by DjMizuhara part 2
Download: WMV | MP4 | AVI

All comments

Commented on 2009-04-25 19:31:51
That was really fun and cool and alotsa other things...

I love Monster Hunter!

DjMizuhara..you lucky person you. >_<
Commented on 2009-04-25 19:41:41
The loadings in the game are a total game breaker.
A real Next Gen (not talking about HD) version is needed.
Commented on 2009-04-25 19:45:04 In reply to jesuschrist
Some developers really underestimate a loading screen's negative effect on gameplay. I've held out on buying several (otherwise) good games because of them
Commented on 2009-04-25 20:51:42
I don't get why the devs made the enemies not react to or get stunned by your hits, especially with that huge heavy sword...
Commented on 2009-04-25 23:26:11 In reply to vspectra06
Posted by vspectra06
I don't get why the devs made the enemies not react to or get stunned by your hits, especially with that huge heavy sword...
thats called the wii effect.
Commented on 2009-04-26 07:27:41 In reply to hotkirby
Posted by hotkirby
thats called the wii effect.
I'm pretty sure that's the way the game has always been...
Commented on 2009-04-26 07:30:41 In reply to hotkirby
Posted by hotkirby
thats called the wii effect.
No, it's been this way since the first game on PS2. These have to be some of the laziest developers ever. It's basically the same game every time. I'm sorry but I just can't figure out what people like about these games.
Commented on 2009-04-26 08:02:38
I am also in the camp of complete bafflement on why people like this series, plus those loading times are completely not acceptable, the game world is no more detailed and large than that of Zelda, developed on the gamecube.
Commented on 2009-04-26 09:12:02
Typically high Capcom production values and great graphics for a Wii game. This will be one of the biggest selling titles of the year in Japan, beaten only by Wii Sports Resort and Dragon Quest IX.
Commented on 2009-04-26 10:10:25
Monster hunter on psp has been a huge hit in japan. This is mostly due to the coop possibilities and the fact that psp is popular and you can always find people to play with, no matter where you are. Imma get one :B
Commented on 2009-04-26 12:43:36
wish this came out on the ps3 or 360

Would've been an awesome online experience, i miss a good japan online game like phantasy star online
Commented on 2009-04-26 14:34:07
I'll stick with Echoes of Time on the DS, and perhaps the new Phantasy Star. The combat here just doesn't look any fun at all, and the little sounds and amusing animations the character keep doing are pretty annoying.
Commented on 2009-04-26 16:44:49 In reply to Splicer261
Posted by broman
Some developers really underestimate a loading screen's negative effect on gameplay. I've held out on buying several (otherwise) good games because of them
Are you fucking serious? Well.. I agree.
Posted by Splicer261
wish this came out on the ps3 or 360

Would've been an awesome online experience, i miss a good japan online game like phantasy star online
They wanted to make it for PS3 at first, but the costs seemed to high.
Commented on 2009-04-26 17:04:13 In reply to hotkirby
Posted by hotkirby
thats called the wii effect.
It's called the way the game was designed you nincompoop. It's a staple of the series and what makes it unique, it is not a limitation, just like the zones, the inventory system and everything else. MH3 looks unbelievable, and a great step for the series. The underwater sections are incredible!
Commented on 2009-04-26 17:44:47
I love this video. Did he give up and commit suicide at the end?!
Commented on 2009-04-27 02:52:52
Wait! This game is out?!
*Runs off to buy it*

I really hate the fact the loading hasn't improved, that's a bummer.
Commented on 2009-04-27 05:22:47 In reply to prodygee
Posted by prodygee
They wanted to make it for PS3 at first, but the costs seemed to high.
Riiight..i think they saw how well it sold on PSP and decided to make the next one as cheaply as possible, and launch it on to a console that has sold like like crazy. If you listen carefully...you can actually hear them laughing all the way to the bank.
Commented on 2009-04-27 06:07:45 In reply to munkieNS
Posted by munkieNS
It's called the way the game was designed you nincompoop. It's a staple of the series and what makes it unique, it is not a limitation, just like the zones, the inventory system and everything else. MH3 looks unbelievable, and a great step for the series. The underwater sections are incredible!
Lol. Right.... Sigh. You know that you usually design games based on limitations. However, in this case, the lack of reaction from hits is just plain lazy. The Wii is powerful enough to have better animation (shame that most developers don't do it though). Just as it was lazy of Capcom not to have a better hit reaction system in RE5.
Commented on 2009-04-27 07:38:42
wow, such a waste. really feel sad that the capcom made the shortcut way out. I was so looking out for this on next-gen.
Commented on 2009-04-27 18:14:12
the same game as the PS2/PSP editions with slightly updated graphics - a shame, they could've taken a real brave step forward and revolutionize the gameplay system of the Wii edition :/
Commented on 2009-05-08 03:48:49
hey if it play's like the psp whats there to complain about? the sucky gameplay is what made monster hunter so fun!
has a more challenging feeling the just damn button mashing.

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