X360, PS3 Tuesday, February 6, 2007 | 10:29 AM

More Frontlines images

More Frontlines images

THQ released these five new images of Frontlines: Fuel of War, one (more?) FPS to be released sometimes this year on PS3 and 360.


All comments

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Commented on 2007-02-06 10:48:37
another war shooter ... wow so creative *yawn*
Commented on 2007-02-06 10:51:53
Is that a remote control chopper in the last pic?! Cool :)

The buildings in the first pic look lovely, but other than that it looks poor, very low detail character models, low-res textures and OTT lighting effects. It's got potential, but for graphics alone in this state it's no match for COD2, and certainly no match for BIA:HH.
Commented on 2007-02-06 11:18:09
The screenshots look good,

Now i want some gameplay footage and some info?

Can we customize our characters? (like Rainbow Six)
Do we have a squad feature (Like BF2)
Can we use those vehicle's?
Can we use that remote controll helo and that little "robot" in the same pic?
Commented on 2007-02-06 11:22:45 In reply to FireWire
I can answer my own questions now:
Posted by FireWire
Can we customize our characters? (like Rainbow Six)
Do we have a squad feature (Like BF2)
Can we use those vehicle's?
Can we use that remote controll helo and that little "robot" in the same pic?
"Over 60 next-generation vehicles and weapons inspired by military designs for the near future. This includes remote controlled drones, gun cams, and next-generation counter-measures systems, all player-controllable."

"Use high-tech combat systems to collect and relay recon, targeting, and threat information between team mates."

"Players may grow their soldier to fit their play style by choosing a weapons loadout, as well as a technical specialization (role). Each role will also upgrade to provide advanced equipment and abilities. It is a mix of RPG-like depth and FPS accessibility"

"Both in single and multiplayer, players join the forces on the front line. This front requires successful achievement of the non-linear, contextual objectives in order to move forward. The system rewards advancement and keeps players right in the midst of the action."

"Take advantage of a sandbox of destructible elements to create a unique path and strategy through each mission. Instead of failing and re-playing the same sequence of events, players can 'chip-away' with varied approaches."

For more info:
http://www.frontlineswar.com/index.php?page=overvi...
Commented on 2007-02-06 11:39:12
Looks good, but big red star on a tank on the second screenshot puts some thoughts that the game will have horrible story where some "comrades" from my country want to conquer the world and the "good guys" will resist them.
Aren't there any good stories to put in game? Or developers just don't want to bother themselfs. Like "Who will be the bad guys? Oh Soviets". Thanks that not Russians.
Commented on 2007-02-06 11:45:22
What.. I like FPS's ^^
Commented on 2007-02-06 12:11:12
Can not wait for this game, I hope they deliver. Kaos Studios is made up of members of the Desert Combat team FireWire, so expect a simular game. This game looks like BF2--only better! Can't wait.

Huge BF fan. Rainbow wishes it could be half as cool.

Looks better than before, and I was already excited by the little teaser screenshots they showed ages ago. If this game lives up to its heritage, then DICE just lost a fan.

This is also for Windows, btw.

Go KAOS, go THQ! Goodbye EA, goodbye DICE, it was great while it lasted.
Commented on 2007-02-06 12:21:43
This message is in "Boulet Time" (TM), If you still *really* want to see it, click here

Commented on 2007-02-06 12:37:15
not really interested, I'm fine with the established IP's right now...
Half-Life, Team Fortress, Counter-Strike & Halo makes up a lot of my "FPS Diet" ;)
Commented on 2007-02-06 12:52:10 In reply to StephenR92
Posted by StephenR92
not really interested, I'm fine with the established IP's right now...
Half-Life, Team Fortress, Counter-Strike & Halo makes up a lot of my "FPS Diet" ;)
Having left out BF2, I'm not suprised there's no room for this in your future. I've got a varied amount of love for all of those games, but BF2 scores high on my list.

hehe can't wait. Might be the next BF
I can dream! 2142 be damned, this is what I want.
Commented on 2007-02-06 13:11:01 In reply to Lafiel
Posted by Lafiel
another war shooter ... wow so creative *yawn*
second that.
Commented on 2007-02-06 13:22:39
Did people complain about the number of platforming games, back in the 16-bit generation? I don't remember..

Frontlines is a open battlefield, tactical team shooter, much like BF2. Nothing like this has ever been ported over to the console side without losing a lot in the transition. People who enjoy these sorts of games should be thrilled that a high profile multiplayer FPS is multiplatform on multiple next gen consoles and PC's.

There's only one other game that has that sort of presence, and that's UT3.

Atleast it's not another cookie cutter campaign. Most people are quick to judge this genre, but I have a feeling those are the people least likely to play these games anyway. Maybe if you actually sat down with some modern FPS, you'd realise that they're not actually all the same.
Commented on 2007-02-06 13:55:10
Grift mate, there is not a FPS i have not played that has been released (apart from resistance due to not having machine...yet) i think that is why i am sick of the genre i have OD on it, as for platforming games back in the 16 bit yeah there was a few to many, but thats what made FPS so great when it showed up it was diffrent, i am currently waiting for the next new thing to come along that will give us a break from the constant onslaught of FPS currently bringing the game world down into the dumps.

FPS is by far my favorite genre but, it just seems to be on its last legs now due to it's nipples have been drained. But i am currently taking a much needed break from the FPS world, i might not touch it untill halo 3 to be honest, Maybe it is my fault i am sick of it all due to over play, or maybe it is the devs fault for not giving us a great choice, not sure but wither way i am having a break from it

PS: remote chopper looks great :D
Commented on 2007-02-06 14:09:14
PSM had a feature on this in this month's issue. Haven't looked through it completely but at first glance, it looks great.
Commented on 2007-02-06 15:05:50
Looks descent. I'm really digging that remote controlled helicam.
Commented on 2007-02-06 15:34:58 In reply to Chakie
Posted by Chakie
Looks good, but big red star on a tank on the second screenshot puts some thoughts that the game will have horrible story where some "comrades" from my country want to conquer the world and the "good guys" will resist them.
Aren't there any good stories to put in game? Or developers just don't want to bother themselfs. Like "Who will be the bad guys? Oh Soviets". Thanks that not Russians.
The Red Star symbolises China, which makes a hell of a lot of sense.
Commented on 2007-02-06 16:43:02 In reply to Zomoniac
Posted by Zomoniac
Is that a remote control chopper in the last pic?! Cool :)

The buildings in the first pic look lovely, but other than that it looks poor, very low detail character models, low-res textures and OTT lighting effects. It's got potential, but for graphics alone in this state it's no match for COD2, and certainly no match for BIA:HH.
The difference being that this is most likely a large BF style game: large worlds, a lot of players. The scope is quite a bit wider than both the games you mention whicha ffects what can be done graphically.
Commented on 2007-02-06 17:08:39
looks good :)
Commented on 2007-02-06 18:16:17
pictures look pretty good ... but then again, so did pictures of PD0.
Commented on 2007-02-06 19:05:38
I'm looking forward to this game. There are so many pitfalls a dev can fall into in multiplayer sandbox games, let's see if they can navigate around them and offer great gameplay.
Commented on 2007-02-06 19:20:54
I hate when people compare a game like this to Brothers In Arms...when This gmae is to display 64 players on live simultaneous...games built to show more characters on screen will obvioulsy not have as much detail for games that go 6vs 6 at the highest in single player

STOP COMPARING DIFFERENT GAMES
Commented on 2007-02-06 19:28:14 In reply to GriftGFX

Did people complain about the number of platforming games, back in the 16-bit generation?
I don't think it's comparable. People are fed up with the war motif. In the 16-bit era there was no milked motif to speak of. They were all platformers, sure, but they all looked relatively unique and had fictional worlds and characters to get lost in and absorbed by.

Shinobi and Ninja Gaiden are both futuristic ninja games, sure, but people would be all "Ryu kicks Sho's ass!".

Now it's like.. uh.. "my generic war person kicks... I dunno.. nazis?"

So while there's a difference in gameplay, I think people are just tired of the themes.

Which brings me to:

FPS is by far my favorite genre but, it just seems to be on its last legs now due to it's nipples have been drained
I don't think this is neccessarily true, I just don't think the current FPS makers have enough nipples. Maybe they need to be jolted by new input methods (points to sixaxis and wiimote), or maybe they just need to see a decline in sales of their yearly war updates.

I think Crysis perfectly illustrates the problem with the genre. For all people know it's "an fps" (hence people know exactly what to expect from the shooting) and all people are concerned about is that it looks nuts. And it does! Nuts!

But it's too bad at the same time that the biggest draw of new fps' always seems to be the latest tech, simply because controls are essentially locked down to the standard mouse/keyboard fare, with any aviation being HATED instantly (because they suck compared, I know!).

I think the real steps will be taken by console FPS (Condemned, Riddick, Halo) where changes seem more welcome and easily pulled off simply thanks to how dynamic a gamepad can be. Perhaps even the auto aim system encourages efforts be made elsewhere in the gameplay mechanics, rather than simply having everything complement the SUPER TWITCH AIM X.

Wii makes even the most generic FPS feel entirely fresh (Red Steel isn't great per se, but soon enough the controls steal the show) and I think ultimately what we need the most - and this concerns EVERY genre - is for input methods to shake things up. We're too damn settled in right now, and everything feels like we expect it to from the bleeding pictures. Or at least that's what we believe, dismissing everything that doesn't! :O Ironic really.

People laugh it off, but I can see even the Sixaxis playing an integral part in this. *cue laughter*
Commented on 2007-02-06 19:59:12
looks funny with good graphics...but the textures looks more like ps 2
Commented on 2007-02-06 22:04:57
I think the way Dark Messiah used the FP perspective worked very very well for an action game. It showed that you really don't need a world war 2 setting to have working FPS. Really, more FP games need to explore more than just shooting nazi's or aliens.

I'm up for more FP combat games to. ;)
Commented on 2007-02-07 00:47:50 In reply to Gallardo
Well they're going to have to improve significantly to match GOW !!
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