Sony has announced MotorStorm RC, Evolution Studios’ upcoming radio controlled off-road racing game for PS Vita and PlayStation Network. Screens, trailer and details are below.
Off-Road Racing on a New Scale
Conquer the most extreme racing environments in powerful radio-controlled vehicles, with hundreds of uniquely customized models to collect and performance based on 8 distinct racing categories: Buggies, Superminis, Rally Cars, Muscle Cars, Racing Trucks, Supercars, Big Rigs and Monster Trucks!
Four Classic Locations, 16 Unique Tracks
Experience the simultaneous challenge and excitement of racing in the world’s most extreme environments, from the dusty desert mesa’s of Monument Valley, to the dangerous jungles of a Pacific island, to the icy tundra at the Arctic Edge, to the apocalyptic ruins of an urban city.
Settle Rivalries Anytime, Anyplace
Challenge friends and the rest of the world to compete for the fastest times in every event – whether that’s on PS3 or PS Vita, or both.
Share Every Moment
Share every moment with your friends and make new friends via the Pitwall. Keep tabs on their activity – so you always know when there’s a new challenge or a new leader – and you can always stay one step ahead of the competition.
Four-Player Multiplayer on PS3
Settle the score with your friends in person with 4 player split-screen races.
Pay Once, Get Both
It’s the same experience on both PS3 and PS Vita, and picking up the game on PS3 will give you full access to the game on PS Vita (and vice versa) – so if you own both you can carry your progress between the two, and always pick up where you left off.
for me the more important games in VR are the ones from indie studio's who are conceptually not playing it safe, they're experimental and unique and are offering experiences we wouldn't get otherwise (23 minutes ago)
but for consumers it's one of the most "standard" experiences in VR in the sense its a normal game we're accustomed to. (26 minutes ago)
@MrWhite: i'd actually consider RE7 to be one of the safer experiences in VR becasue it is a mainstream title. i mean, it's added work from capcoms point of view (26 minutes ago)
@GriftGFX: looks a bit like Audioshield, which is good fun. [url] (1 Hour ago)
engines to get good results. graphics hardware would also need more than a few changes. I think this will the biggest hurdle to get devs to support VR (1 Hour ago)
and some of them not that far away. problem is more on the software side. eye-tracking with foveated rendering doesn't work well with traditional rasterization, and would require fully rewritten (1 Hour ago)
@MrWhite: wireless HMD, inside-out tracking. great for convenience. Eye tracking+4K'ish displays, improved clarity without (potentially) killing performance. important for the VR onwards. (1 Hour ago)