505 Games offers you to take the helm of an Allied submarine during the World War II with Naval Assault: The Killing Tide, an action-oriented game developed by Artech Studios. You'll have to wait until June 11th to fight against Axis Forces, alone or with some of your friends/enemies in the up-to-4-players multiplayer modes.
Press Release :
505 GAMES LAUNCHES SUBMARINE COMBAT WITH NAVAL ASSAULT: THE KILLING TIDE
Milton Keynes, 31st March 2010 – 505 Games and developer, Artech Studios has today announced the release of a World War II era, arcade style, submarine action title Naval Assault: The Killing Tide. Exclusively for Xbox 360, the game offers players the chance to command their own WWII submarine through multiple combat zones in the North Atlantic in this exciting summer release.
The story begins in New York harbour and tells the story of the Allied submariner effort against Axis forces across the key naval warzones of the conflict. Players will captain an arsenal of carefully recreated U.S. Naval submarines against enemy ships whilst assaults from both above and below the water’s surface are controlled by sophisticated A.I., so that game play will adapt to incoming assaults.
Players will need a healthy dose of stealth and cunning as well as sharp-shooting deck gun and torpedo skills to successfully destroy the enemy fleets in the 30 missions. In Naval Assault: The Killing Tide, players will need to use sonar to establish enemy ship types, alertness and attack range; all essential for dodging mines, sneaking past enemy ships and intercepting vital transmissions that can be the difference between life and death in the murky depths.
“Naval Assault: The Killing Tide gives gamers an exciting twist on a ‘shoot ‘em up’ style of game while remaining faithful to the era,” commented Ian Howe, Managing Director, 505 Games, Europe. “Combining arcade action with a WWII submarine setting creates a truly unique gaming experience.”
Naval Assault: The Killing Tide will support single player and up to 4 player online multiplayer modes. The title will be published by 505 Games exclusively for Xbox 360 on 11, June, 2010.
@Tinks: they started screwing over some of their long time 2nd party partners like Argonaut and (to a degree) Rare. (3 Hours ago)
during the 64 era Nintendo at least had Rare in their prime, but it was the start of real painful gaps in content. (7 Hours ago)
if you skipped the 64, Gamecube and Wii you may not feel their software issues the same as others. From what they've shown so far they've done little to correct their previous console issues. (7 Hours ago)
I don't think Nintendo can or will fit the mold he expects them to though. They never have, really. (8 Hours ago)
Jim always presents a solid argument. I think Nintendo has more wiggle room with this thing than people think if the market responds poorly to it. A portable SKU for example. (8 Hours ago)
@droezelke: The complaints he has in that video are mostly valid I'd say, sadly. (8 Hours ago)