About the game
- Dead or Alive 4
- X360
- Published by Tecmo
- Developed by Team Ninja
- French release: Available
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Page 1 2 >>One thing I am puzzled about is the online lobby thing :P strange animals running around, i dont get it! (bottom half of 2nd scan)
satoshi its the best on all system
go back to ur ps3 cgi videos XD
i think the xbox360 can do much better,even as a first gen game....
Dude if you think this isn't next-gen, you're clueless. Check out the side-by-side comparison I made here ----> http://doalive-club.1up.com/
Satoshi's right. He's developed on both the PS3 and 360. He knows what he's talking about.</sarcasm>
Dude if you think this isn't next-gen, you're clueless. Check out the side-by-side comparison I made here ----> http://doalive-club.1up.com/
he is, i expect alot more from a so-called super console, ive seen Segas VF5 run in realtime (At the Sega's showing in the arcade convention ex) and it trumps all over DOA4, and (VF5) runs on less powerful hardware ..
Glad i havent pre-ordered a 360... its games are looking so-so... seen it all before ect,ect.
I wish I could say the same for the character models though. Seriously, where the **** is my self shadowing!? This is next-gen dammit!
I wish I could say the same for the character models though. Seriously, where the **** is my self shadowing!? This is next-gen dammit!
Although, the characters still look great.
If you want realistic character models, there's always sports games and such. The DOA series isn't supposed to look realistic. It's supposed to look beautiful, and it succeeds greatly.
Hey is that the shopkeeper guy from Ninja Gaiden with Hitomi and Lei Fang?
Muramasa seems like a horndog. :D
The characters have always been and always will be anime styled. You can't expect every game to have the same art direction or it'd be boring that way. For example, do you think a next-gen Katamari will feature realistic looking character faces and such? Any developer can grab a human model and scan his/her face into the game (which is what developers of Madden 2006 for the Xbox 360 have done) and apply skin textures. It's not hard to do and the 360 can handle it. Just don't expect Team Ninja to change the series art direction because of it.
If you want realistic character models, there's always sports games and such. The DOA series isn't supposed to look realistic. It's supposed to look beautiful, and it succeeds greatly.
damn....even the animation look the same as the previous doa game since doa2....
Notice how most parts of the clothes are 'stuck' to their bodies and the bits that are 'loose' dont even move in a realistic manner nor do they create individual shadows on the charators bodies..
When i saw VF5 in real time first thing i noticed was how awesome AKIRA's Gui moved.. seemed to move individually from his body and even casted realtime shadows on his body too.. it looked awesome.. crappy quality, but u can see the realtime clothes shadows : http://games.kikizo.com/media/virtuafighter5_sep05...
DOA4 dosent do this Kind of S$%t.. its still back in the last generation as far as charator models go..
Backgrounds do look nice tho.
I do prefer the VF5 character models, even if the hit detection is off at present (given the few gameplay clips I've seen), but Doa currently seems to have better overall graphics.