Koei Tecmo has announced that Deception IV: The Nightmare Princess is coming to the West on July 14th for PS4/PS3/Vita. Besides reliving Laegrinna's pursuit to free her father, players will get introduced to Velguirie. Trailer, screens inside.
MEET THE GIRL OF YOUR NIGHTMARES…
KOEI TECMO Announces Upcoming Release and Pre-order Bonus for
Deception IV: The Nightmare Princess
BURLINGAME, Calif. – April 30, 2015 – KOEI TECMO America today announced the upcoming release of trap action title, Deception IV: The Nightmare Princess, the PlayStation®4 debut for the Deception series, produced by the creator of the Fatal Frame (also known as Project Zero) series, Keisuke Kikuchi, and developed by Koei Tecmo Games in Japan. The game will launch in North America for the PlayStation®4 computer entertainment system on July 14, 2015. It will also be available digitally for the PlayStation®3 computer entertainment system and the PlayStation®Vita handheld system.
Deception IV: The Nightmare Princess follows on the heels of Deception IV: Blood Ties, which revolved around Laegrinna, a deceitful fragment of the Devil’s soul who chose between Sadistic Torment, Elaborate Death, or Humiliating Demise to defeat her foes through trickery. In this new installment, players not only relive Laegrinna’s entire pursuit to free her father, the Devil, from his eternal prison, they also get introduced to an entirely new, wickedly sadistic, and infernally mischievous character: Velguirie.
Velguirie’s story is covered in a shroud of mystery and the player will have to solve one hundred quests in the new Quest Mode to discover who she really is. The only certainty is that Velguirie is an incredibly dangerous creature that takes extreme pleasure in setting intricately complex combinations of traps to lure her victims to their untimely – yet in her eyes, wildly entertaining – death. Taking the franchise’s spirit of casting the player on the side of evil up a notch, Velguirie has a unique set of abilities that develop as certain quests are completed. With an immense selection of traps at her disposal, she can also try to defeat the previous protagonists of the Deception series and add them to the player’s arsenal.
Rolling boulders and spring boards, falling bathtubs and banana peels, balance beams, human cannons and iron maidens are only a few of the more than 180 traps that players can choose from to create the funniest, darkest, or most elaborate combos to defeat their adversaries in delightfully imaginative settings that now include medieval castles, hospitals, playgrounds, and amusement parks.
Koei Tecmo also announced an exclusive pre-order DLC bonus for those who decide to gain an early edge in creating the ultimate trap combo! Specifically, those who pre-order through GameStop will get an exclusive DLC set that includes: a ‘Grill’ trap (essentially a fire-walking pit), a ‘Kick-Off’ trap (a mechanical apparatus that kicks high speed soccer balls in the direction of the player’s adversaries), and a ‘Golden Toilet’ (a trap that shows up from the floor under the unsuspecting victim’s legs only to catapult them in the air with a jet of water!).
Deception IV: The Nightmare Princess is published by KOEI TECMO America in North America and will launch on the PlayStation®4 computer entertainment system, the PlayStation®3 computer entertainment system, and the PlayStation®Vita on July 14, 2015. This game has not yet been rated by the ESRB.
hellblade and ryse both had way more basic combat that literally just centered around weak and strong attacks. there was nothing else there to play around with. (26 minutes ago)
and then you have the boy, who distracts, staggers and sets you up for more volleys. now compare that to hellblade or ryse...and you honestly can't see the difference? (29 minutes ago)
then you've got the elements associated with the axe itself, where you can freeze enemies (and i assume other elements will be introduced later too) and do powered up elemental attacks (30 minutes ago)
there seem to be a decent depth to the combat in god of war. with staggers, shield barges, slow mo air juggles, grabs, axe throws, and standard hacking. (32 minutes ago)
@alimokrane: if you think that looks like ryse then i really don't know what to tell you. doesnt look anything like ryse or hellblade to me outside of a camera angle. (33 minutes ago)
@alimokrane: agree, if the enemy variety is there as well it could be an awesome combat system, especially for an over the shoulder camera game. Camera does zoom out for larger fights btw (1 Hour ago)