Koei Tecmo has announced that Deception IV: The Nightmare Princess is coming to the West on July 14th for PS4/PS3/Vita. Besides reliving Laegrinna's pursuit to free her father, players will get introduced to Velguirie. Trailer, screens inside.
MEET THE GIRL OF YOUR NIGHTMARES…
KOEI TECMO Announces Upcoming Release and Pre-order Bonus for
Deception IV: The Nightmare Princess
BURLINGAME, Calif. – April 30, 2015 – KOEI TECMO America today announced the upcoming release of trap action title, Deception IV: The Nightmare Princess, the PlayStation®4 debut for the Deception series, produced by the creator of the Fatal Frame (also known as Project Zero) series, Keisuke Kikuchi, and developed by Koei Tecmo Games in Japan. The game will launch in North America for the PlayStation®4 computer entertainment system on July 14, 2015. It will also be available digitally for the PlayStation®3 computer entertainment system and the PlayStation®Vita handheld system.
Deception IV: The Nightmare Princess follows on the heels of Deception IV: Blood Ties, which revolved around Laegrinna, a deceitful fragment of the Devil’s soul who chose between Sadistic Torment, Elaborate Death, or Humiliating Demise to defeat her foes through trickery. In this new installment, players not only relive Laegrinna’s entire pursuit to free her father, the Devil, from his eternal prison, they also get introduced to an entirely new, wickedly sadistic, and infernally mischievous character: Velguirie.
Velguirie’s story is covered in a shroud of mystery and the player will have to solve one hundred quests in the new Quest Mode to discover who she really is. The only certainty is that Velguirie is an incredibly dangerous creature that takes extreme pleasure in setting intricately complex combinations of traps to lure her victims to their untimely – yet in her eyes, wildly entertaining – death. Taking the franchise’s spirit of casting the player on the side of evil up a notch, Velguirie has a unique set of abilities that develop as certain quests are completed. With an immense selection of traps at her disposal, she can also try to defeat the previous protagonists of the Deception series and add them to the player’s arsenal.
Rolling boulders and spring boards, falling bathtubs and banana peels, balance beams, human cannons and iron maidens are only a few of the more than 180 traps that players can choose from to create the funniest, darkest, or most elaborate combos to defeat their adversaries in delightfully imaginative settings that now include medieval castles, hospitals, playgrounds, and amusement parks.
Koei Tecmo also announced an exclusive pre-order DLC bonus for those who decide to gain an early edge in creating the ultimate trap combo! Specifically, those who pre-order through GameStop will get an exclusive DLC set that includes: a ‘Grill’ trap (essentially a fire-walking pit), a ‘Kick-Off’ trap (a mechanical apparatus that kicks high speed soccer balls in the direction of the player’s adversaries), and a ‘Golden Toilet’ (a trap that shows up from the floor under the unsuspecting victim’s legs only to catapult them in the air with a jet of water!).
Deception IV: The Nightmare Princess is published by KOEI TECMO America in North America and will launch on the PlayStation®4 computer entertainment system, the PlayStation®3 computer entertainment system, and the PlayStation®Vita on July 14, 2015. This game has not yet been rated by the ESRB.
@KORNdog: Speaking of Spiders, I finished Technomancer yesterday. Fun game but dragged down by WAY too much backtracking and lack of different locations. (15 Hours ago)
@KORNdog: I'm not far enough into the game yet but I heard the game world is very interesting and full of great quests with multiple choices. Those kinda things sound great to me. (15 Hours ago)
i honestly think they'd do better making something on a smaller scale. like an isometric action RPG. that spiders (developer) could do with going that direction too. (16 Hours ago)
@Moonwalker: it just looks like a typical game from them to me. like they bit off more than they can chew and the results are just mediocrity across the board. (16 Hours ago)
@KORNdog: the facial animations are bullshit yes, animations in general are passable, combat isn't nearly as bad as I expected though. The world so far has been great, very very nice indeed. (16 Hours ago)
@Moonwalker: it still looks all kinda of garbage though. lol (17 Hours ago)
tearing was horrible, not to mention loading times. Plus it really doesn't look too bad either. Trees and foliage swaying in the wind, nice lighting. Good job PB. course all the jank is still there :) (17 Hours ago)