DEVELOPER DIARY | X360, PS3, PC Wednesday, July 24, 2013 | 5:58 PM

New dev diary for Castle of Illusion

New dev diary for Castle of Illusion

In the second behind the scenes video of Castle of Illusion, developers talk about the game's new visuals and its original storyline. The digital title will hit Xbox Live, PSN and PC this Summer.

Behind the scenes #2

All comments

Commented on 2013-07-24 20:21:46
As charming as this looks, I REALLY want a World Of Illusion update!
Commented on 2013-07-24 23:37:14 In reply to md99
Castle of Illusion. And maybe it's just me. But this reminds me of Clockwork Knight for some reason?
Commented on 2013-07-25 09:46:01 In reply to thejedi1968
Posted by thejedi1968
Castle of Illusion. And maybe it's just me. But this reminds me of Clockwork Knight for some reason?
Spot on!
Commented on 2013-07-25 18:39:01
Castle of Illusion was THE BEST Mickey game, with Mickey & Donald a close second.

This game LOOKS amazing, but felt really bad at E3. They tried too hard to stick to the old school feel and it's very fiddly by today's standards.

About the game


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    GriftGFX @Megido: Well I'm not about bowling and shit.. but there's quite a bit of good content. More than most linear games. (0 minute ago)
  • Megido
    Megido @GriftGFX: Id on't know. I didn't finish GTA5 but i felt like a LOT of the missions were complete throwaway garbage. The main story was mostly decent, but the rest? (12 minutes ago)
  • GriftGFX
    GriftGFX And right now there's a bit of a backlash against sandbox games in general. (26 minutes ago)
  • GriftGFX
    GriftGFX There are plenty of examples of poor open world games, but there's also stuff like GTA5. I think it's a bit more nuanced than open world = bad is all. (28 minutes ago)
  • Megido
    Megido @GriftGFX: I think you nailed it there though. "The best bits". Most open world sandbox games are filled with mediocrity and some good bits. (35 minutes ago)
  • GriftGFX
    GriftGFX Yes.. that "build a world" part is where they design it. (1 Hour ago)
  • KORNdog
    KORNdog @GriftGFX: except not many are. they build a world, and stick quests in it. that's why open world RPG's quests are typically so shallow. (1 Hour ago)
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