IMAGES | X360, PS3, PC Tuesday, December 27, 2011 | 8:34 PM

New Screens of Darksiders II

New Screens of Darksiders II

THQ unveils some new screenshots of Darksiders II. The game will be releasing sometime in June 2012.

All comments

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Commented on 2011-12-27 21:00:18
Neat!
Commented on 2011-12-27 21:00:31
One of my most anticipated titles of 2012, looks awesome!
Commented on 2011-12-27 21:24:58
Not my cup of tea, but still very nice design and "clean" graphics.
Commented on 2011-12-27 21:59:47
I keep on thinking of Casey Jones TMNT with that mask.
Commented on 2011-12-27 22:13:09 In reply to Zat
Posted by Zat
Not my cup of tea, but still very nice design and "clean" graphics.
game is clean for being downsized like an asshole of a fatman. Either you play it on a super Pc, or it will be a jaggy game with a so so resolution and nothing like those screens.
Commented on 2011-12-27 22:15:22
Looking forward to this game.
Posted by nostradamus
game is clean for being downsized like an asshole of a fatman. Either you play it on a super Pc, or it will be a jaggy game with a so so resolution and nothing like those screens.
Thanks for that graphic visual.
Commented on 2011-12-27 23:01:32
epic screens and epic artstyle. Loved the first game :)
Commented on 2011-12-27 23:09:55
Yeah i'd be extremely surprised if the game looks like that once released.
Commented on 2011-12-27 23:22:05
Even the PC version of Darksiders didn't play nice with AA, but it was suffering from Xbox portolitis all around.
That didn't stop me from having fun with it though, and I'll most likely snag this sequel up soon after release.
Hopefully they don't screw it up.
Commented on 2011-12-28 00:20:42
This is shaping up to be one sick looking RPG. As an action game, the first game was, "a hoot and a holler," as they say. But upping the ante on the action, plus going full-blown RPG with the sequel . . . well let's just say, that's got legendary game written all over it. If marketed correctly, there is no reason why this will not turn out to be Vigil's breakout video game, that's going to put that studio on the map in a huge way.

Instead of June, they probably should pull a Human Revolution, and save this for September - late enough in the year to take holiday season by surprise, but early enough in the season, not to get trampled over by the juggernauts of the biz, when they come out to play. If I were publishing a game, and it had to be the 'surprise hit' of any season, like Deus Ex, I'd much rather it be the surprise hit of the fall, than the surprise hit of the summer.
Commented on 2011-12-28 00:27:01 In reply to FreeSwag
Posted by FreeSwag
This is shaping up to be one sick looking RPG. As an action game, the first game was, "a hoot and a holler," as they say. But upping the ante on the action, plus going full-blown RPG with the sequel . . . well let's just say, that's got legendary game written all over it. If marketed correctly, there is no reason why this will not turn out to be Vigil's breakout video game, that's going to put that studio on the map in a huge way.

Instead of June, they probably should pull a Human Revolution, and save this for September - late enough in the year to take holiday season by surprise, but early enough in the season, not to get trampled over by the juggernauts of the biz, when they come out to play. If I were publishing a game, and it had to be the 'surprise hit' of any season, like Deus Ex, I'd much rather it be the surprise hit of the fall, than the surprise hit of the summer.
You have a way of saying things that is kinda awesome lol.

:D
Commented on 2011-12-28 01:58:59
Raziel's back! Yay!!!
Commented on 2011-12-28 02:49:28 In reply to FreeSwag
Posted by FreeSwag
This is shaping up to be one sick looking RPG. As an action game, the first game was, "a hoot and a holler," as they say. But upping the ante on the action, plus going full-blown RPG with the sequel . . . well let's just say, that's got legendary game written all over it. If marketed correctly, there is no reason why this will not turn out to be Vigil's breakout video game, that's going to put that studio on the map in a huge way.

Instead of June, they probably should pull a Human Revolution, and save this for September - late enough in the year to take holiday season by surprise, but early enough in the season, not to get trampled over by the juggernauts of the biz, when they come out to play. If I were publishing a game, and it had to be the 'surprise hit' of any season, like Deus Ex, I'd much rather it be the surprise hit of the fall, than the surprise hit of the summer.
Well said.
Commented on 2011-12-28 07:44:31
lol 2pints, exact thing happened to me. His character design reminded me of Raziel in a big way.
Commented on 2011-12-28 08:06:14
If this game isn't cell-shaded, then I think they should move the graphics in that direction. The first one looked okay but even when Saints Row 3 moved to cell-shaded graphics really popped and it kept everything super smooth and it just looked amazing. The game looks a little animatey, not a word, to not just use cell-shaded which would allow them to have more things happening on screen since this game looks like its meant to have some type of epic battles.
Commented on 2011-12-28 09:39:21
First one was fantastic

this looks as tho its going to be the same
Commented on 2011-12-28 09:48:27 In reply to dracornz
Posted by dracornz
First one was fantastic

this looks as tho its going to be the same
Check the videos from Game Informer.

They added more light RPG, character customization (outfit only), skilltree, loot, NPC interaction to this one, stuff the first one didnt have.
Commented on 2011-12-28 13:31:28
no ocarina? :(

xD
Commented on 2011-12-28 13:46:44
I just hope they made the combat a bit more interesring. It got a bit dull in darksiders what with basically just mashing the single one attack button for epic win. More rpg eoements are welcome, though i hope they try something a bit more fresh than outright stealing links equipment and the portsl gun :)
Commented on 2011-12-28 21:01:46 In reply to nostradamus
Posted by nostradamus
game is clean for being downsized like an asshole of a fatman. Either you play it on a super Pc, or it will be a jaggy game with a so so resolution and nothing like those screens.
...but still, the design will remain the same. :-) Thats enough.
Commented on 2011-12-28 21:36:46
Because the art designer is still Mad Joe, and its still awesome.
Commented on 2011-12-28 22:06:48 In reply to Sath
Posted by Sath
Because the art designer is still Mad Joe, and its still awesome.
How is Mad Joe?
Commented on 2011-12-28 22:07:42 In reply to IRAIPT0IR
Posted by IRAIPT0IR
How is Mad Joe?
Joe Mad, my bad :P
Commented on 2011-12-29 14:06:13 In reply to digi_matrix
Posted by digi_matrix
I keep on thinking of Casey Jones TMNT with that mask.
lol ya
Commented on 2011-12-29 14:44:13
Where is He-man?
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