IMAGES | PS4, Xbox One Monday, December 21, 2015 | 3:40 PM

New Tekken 7 screens

New Tekken 7 screens

Here is a new gallery of screenshots for Tekken 7 which reveals Gouki is part of game's story and roster.

All comments

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Commented on 2015-12-21 21:43:33
Ah. Brian fury you complete bad ass! This looking good.

I usually don't mond chromatic aberration but its a bit OTT, especially in some of those characters stills.
Commented on 2015-12-21 22:51:37
Making Gouki (akuma my ass) canon in the Tekken universe is super weird though. Like, wtf? Also i think he has some serious tumour growth going on on his arm there. What muscle is that goddamn lump supposed to be? :D

That aside, get on with the goddamn release already. I'm so sick of TTT2 :P
Commented on 2015-12-21 23:10:18
This looks poor to me visually. Fighting games look more visually unimpressive each generation relative to what the hardware can do. WAY back in the day fighting games used to be absolutely the best looking games for good reasons. No open worlds, not many AI's to process, limited characters on screen, etc.. They always focused all the resources left on amazing visuals. Not now, and not for the past 10 years or so. Why? Because there hasn't been any real competition for over a decade. There are so few fighting games out there that developers don't have to worry about not getting sales. We now just take what we can get, and what we have are the same damned OLD fighters (Tekken, DOA, and.. and..) that bring the same thing to the table every iteration, except they lose visual appeal each time because the devs have no reason to try harder. They know this is all we get so we'll grab them up even if they look like something from 5 years ago (or more).

Why can't we have something new? Something that really breaks the mold, that really old, moldy mold. What ever happened to the Euphoria Engine and what it was supposed to do for games like this? It would have been amazing and supposedly last generation had the processing power for at least low level Euphoria AI physics. This generation should surely be able to do a fighting game based on a similar engine. I get frustrated seeing 10th iterations of these tired and played out fighting games and they are all 'John Maddens'.

The only original Xbox disc I still own is Tao Feng because I always hoped someday there would be some kind of backwards compatibility so I could play something DIFFERENT again. It's been sitting in a box for 10 years or so. I suppose I could find an emulator.
Commented on 2015-12-21 23:15:34
The reason why we don't get wierdo experimental fighters is because most likely that would be complete SHIT to play and all but impossible to balance properly. But i don't expect a player who doesn't get the competetive aspect to understand that.

They are only tired and played out if you don't understand what drives fighters and the fighting game community. If you are just looking for something fun and stupid to mash out with your friends, i kinda understand that fighters are not in a great place atm. For those of us that actually like the genre for more than the spectacle thoguh? I think we have some pretty solid offerings with Tekken 7, SFV, Guilty Gear and who knows, maybe the new 3D KoF will be cool as well. Who knows.

But yeah, you go back and enjoy that Tao Feng. Let me know when the next tournament is :P

Also because apparently the Euphoria engine is a complete nightmare to work with, and it creates like a bazillion bugs.
Commented on 2015-12-21 23:31:15
Tekken: Post Processing Madhouse
Commented on 2015-12-22 00:58:27
I'm totally OK with the visual style - as long as it's moving. Japanese devs are going to get comfy with the Unreal engine, then slowly the CryEngine and finally let the current hardware out. If only Virtua Fighter had gotten to this stage.
Commented on 2015-12-22 02:27:15 In reply to KORNdog
Posted by KORNdog
Ah. Brian fury you complete bad ass! This looking good.

I usually don't mond chromatic aberration but its a bit OTT, especially in some of those characters stills.
I think the chrome is a cool style choice
Commented on 2015-12-22 04:29:51
looks messy on the majority of pictures. the ling xiaoyu pictures are the only good looking ones of the bunch.
Commented on 2015-12-22 05:31:55
Looks great. Hope they dont fuck it up with micro-transaction messiness
Commented on 2015-12-22 07:54:21
Some pics look great and some complete shit. Not sure. I will have to see more of this. And I'm a big fan of Tekken series, but I expect MUCH more with two characters on screen and PS4 hardware. Lili character looks really great, so as I said...I will wait for some better screens.
Commented on 2015-12-22 08:21:30
I was thinking about the graphics thing though. Back in the day i kinda understand that a fighter benefited greatly from being just 2 dudes and a simple stage. But thats because polycount and texture res were so restricted and really the big thing that determined how good a game looks, right? But now, we use so much trickery that at middle distance ots hard to tell actual detail from normal maps and such.not to mention textures. With the jump up in ram i imagine the difference is t THAT noticeable. Just seems like tech has caught up to fighters to the point where art direction is the real factor for what looks good, not tech.
Commented on 2015-12-22 09:08:29 In reply to Megido
You are certainly right, but I still can't miss the lack of grass for example....even Oblivion had more dense grass that this. :-) It would be so great to see their feet "burried" in dense grass, reacting to their movements. Also I don't think the textures are somehow fantastic here.
Commented on 2015-12-22 09:45:58
Well, let's be honest here. Since the PS2 went out of style the Tekken team has made graphically sub-par games all over. Tekken 5 looked amazing for a PS2 title, 6 looked like shit, Tag2 looks mediocre at best and this isn't amazingly impressive either. Then again, i know for a fact that it looks better in motion as well. Just look at the Gouki reveal trailer.

Anyway, i'm not that bothered by the graphics. At this point i'm more concerned about the gameplay, as i didn't like TTT2 much. The new characters scare me, the rage arts also has me a little worried even though i'm happy that rage is gone. At least it's a trimmed down roster and only one character at a time.

As for the grass thing...well, i think it's also a gameplay consideration. You need to be able to clearly read moves. Too much shit will make that harder.Then again i suppose we have moonlit wilderness in T5 :P
Commented on 2015-12-22 11:02:19 In reply to Megido
Yeah...that's true. But for me...this is not type of games, where I see that jump in consoles generation. :-)
Commented on 2015-12-22 13:51:12
Where is Nina? She is one of my BEAST fighters! Also Lei! I use to 100% KO folks with those two in arcades!
Commented on 2015-12-22 13:56:33 In reply to Megido
Posted by Megido
I was thinking about the graphics thing though. Back in the day i kinda understand that a fighter benefited greatly from being just 2 dudes and a simple stage. But thats because polycount and texture res were so restricted and really the big thing that determined how good a game looks, right? But now, we use so much trickery that at middle distance ots hard to tell actual detail from normal maps and such.not to mention textures. With the jump up in ram i imagine the difference is t THAT noticeable. Just seems like tech has caught up to fighters to the point where art direction is the real factor for what looks good, not tech.
There's been a shift away from the baseline performance of PS2 games too. A lot of developers are putting a large emphasis on eye candy, framerate and resolution be damned. Those are the games that people view as "pushing the limits" these days, when in reality they're exceeding the limits (and suffering for it).

Fighters still have to perform perfectly. They're at a disadvantage now.
Commented on 2015-12-22 15:21:07
Yeah, i mean obviously fighters have other challenges. My main point is that the whole "only 2 characters and a stage! No AI!" maybe isn't as valid an argument today as it was 10 years ago. Also, i'm not really complaining about the graphics of fighters, i'm too busy whining about the balancing ;)
Commented on 2015-12-22 15:51:09
Also, we finally a hint of what tekken V street fighter would have been like by the looks of it
Commented on 2015-12-22 15:56:06
Yeah, it's going to be interesting to see how Gouki works with the rest of the Tekken cast. From the video it looks like they are trying to keep as much as possible of the SF mechanics in there.
Commented on 2015-12-22 16:26:04 In reply to Megido
Posted by Megido
Yeah, i mean obviously fighters have other challenges. My main point is that the whole "only 2 characters and a stage! No AI!" maybe isn't as valid an argument today as it was 10 years ago. Also, i'm not really complaining about the graphics of fighters, i'm too busy whining about the balancing ;)
It's not a valid argument anymore. I'm agreeing with you.
Posted by Megido
Yeah, it's going to be interesting to see how Gouki works with the rest of the Tekken cast. From the video it looks like they are trying to keep as much as possible of the SF mechanics in there.
Akuma will probably fit in better than Devil Jin did in Soul Calibur.

Do you think we're ever going to see Tekken X Street Fighter? The game was announced in 2010. Does it make sense to release it after Street Fighter 5 and Tekken 7?
Commented on 2015-12-22 16:39:03
I'm sure they will make Gouki work, it just looks wierd to see SF-style combos and cancels in Tekken.

As for Tekken x SF, i think they still claim to be working on it, but who knows? Smells like vaporware to me.
Commented on 2015-12-22 16:44:56
And Jin was an oddball in Soul Calibur. Oddly enough, Yoshi has always been right at home.

As for TxSF.. I kinda hope it's dead.
Commented on 2015-12-22 18:52:55 In reply to GriftGFX
Posted by GriftGFX
Akuma will probably fit in better than Devil Jin did in Soul Calibur.

Do you think we're ever going to see Tekken X Street Fighter? The game was announced in 2010. Does it make sense to release it after Street Fighter 5 and Tekken 7?
I don't personally. But if this and SF5 sell well, and gamers like Gouki in this, then it makes more sense to finally release it and capitalise on those sells during this gen. They obviously still have a good relationship with Capcom...and it feels like they're teasing it a bit. We shall see.
Commented on 2015-12-22 19:19:57 In reply to GriftGFX
Posted by GriftGFX
And Jin was an oddball in Soul Calibur. Oddly enough, Yoshi has always been right at home.
It's not odd, he's just been reworked to be a SC character in SC. The reason why the Devil Jin style was so weird in SC was because it wasn't really balanced and changed to work well within the system.
Commented on 2015-12-22 19:43:57
The grain is hurting the eyes like sand, but why are there shots with and without the filter ? Seems as if you could turn it off...
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  • KORNdog
    KORNdog that's my understanding of it anyway based on the little i've read about it. seems like it'll happen though. (2 Hours ago)
  • KORNdog
    KORNdog less risks (not like ubi are particualrly great in that regard anyway) and just barrier for them to do their job. (2 Hours ago)
  • KORNdog
    KORNdog @Moonwalker: it would be a conglomerate and that can be creatively very limiting if they don't fully understand the industry they've just dipped their toe in by buying a major publisher. (2 Hours ago)
  • Sdarts
    Sdarts Also, for the first time in BioWare's history, they are finally using full facial capture to record the actor's performance. Plus its the first time the Mass Effect team is using the Frostbite engine. (2 Hours ago)
  • Sdarts
    Sdarts @nostradamus: BioWare talks Mass Effect Andromeda squadmates, cut content and that missing release date: [url] Read 5th answer. (2 Hours ago)
  • nostradamus
    nostradamus @Moonwalker: well, i'll on a leg and say its a "lie". It seems on par with DA:I, and if they think thats fine for a reveal trailer, then it doesn't bode well for the final product. (2 Hours ago)
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    nostradamus almost finishing jak and daxter. So much fun. Whay are a pos knack 2 being made, and not a new Jak? (2 Hours ago)
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