Here are some screens and a trailer for F1 2016 following the full 22-car grids online announcement for the game as well as Formation Lap, manual race starts and more. The title will be out on August 19.
F1™ 2016 Announces Multiplayer Support for 22 Players
Latest Gameplay Video Showcases New Game Features, Including the Formation Lap
F1 2016 TO RELEASE ON AUGUST 19, 2016
Larkspur, Calif., July 7, 2016 F1 2016, the official videogame of the 2016 FIA FORMULA ONE WORLD CHAMPIONSHIP, takes gamers deeper into the sport than ever before with 22 player online racing and the introduction of features such as the Formation Lap and manual starts. Codemasters® and Deep Silver have today released the latest F1 2016 video which highlights these great new features as well as the game's stunning visuals.
The new F1 2016 video features in-game footage showing the action from the paddock and hospitality area, garage, pit lane, grid and the track.
Releasing on August 19 for PlayStation®4 computer entertainment system, Xbox One, the all-in-one entertainment system from Microsoft, and Windows PC, F1 2016 takes immersion to the next level by replicating the real world sport like never before with the Formation Lap appearing for the first time in the franchise allowing players to experience the height of the pre-race tension and warm their tires in preparation for the all-important start.
Codemasters previously announced that both the Safety Car and Virtual Safety Car are featured in this years game; they will be complimented by the addition of manual race starts, adding to the pressure on the driver as they sit on the grid. They will have to engage the clutch and balance the revs as they wait for the lights to go out. Reaction times are vital to avoid a jump start by going too early or getting stuck on the grid as the anti-stall engages.
The driver will also be able to have manual control over their pit lane entry and braking as they look to minimize the time they lose when pitting. They will also need to brake in time to avoid a penalty for speeding in the pit lane. This years game also includes the new five second pit stop penalty.
Principal Games Designer, Lee Mather said, We strive to create a game that is as close to the actual sport as possible. We have listened to the feedback from our community and that has resulted in us introducing the Safety Car, Virtual Safety Car, Formation Lap, manual race starts and the host of other gameplay features that get us even closer to the real sport and add to the experience for the player.
Increasing the multiplayer support to 22 players was extremely important to us, added Mather. We want to be able to fill the whole grid with human players to create those great race moments and stories. It also provides greater support for online leagues.
With multiplayer support for up to 22 drivers, F1 2016 allows players to form a full grid of human players across the 21 circuits featured in the 2016 FIA FORMULA ONE WORLD CHAMPIONSHIP, including the tight Baku street circuit, the latest addition to the calendar. In single player, gamers are able to create their own legend in the expansive Career Mode which stretches for up to ten seasons and includes drama both on and off the track.
F1 2016 Limited Edition includes the CAREER BOOSTER DLC PACK, which will give players a head start in their career as well as exclusive Career Helmet and Laptop designs.
@KORNdog: Speaking of Spiders, I finished Technomancer yesterday. Fun game but dragged down by WAY too much backtracking and lack of different locations. (8 Hours ago)
@KORNdog: I'm not far enough into the game yet but I heard the game world is very interesting and full of great quests with multiple choices. Those kinda things sound great to me. (8 Hours ago)
i honestly think they'd do better making something on a smaller scale. like an isometric action RPG. that spiders (developer) could do with going that direction too. (9 Hours ago)
@Moonwalker: it just looks like a typical game from them to me. like they bit off more than they can chew and the results are just mediocrity across the board. (9 Hours ago)
@KORNdog: the facial animations are bullshit yes, animations in general are passable, combat isn't nearly as bad as I expected though. The world so far has been great, very very nice indeed. (9 Hours ago)
@Moonwalker: it still looks all kinda of garbage though. lol (9 Hours ago)
tearing was horrible, not to mention loading times. Plus it really doesn't look too bad either. Trees and foliage swaying in the wind, nice lighting. Good job PB. course all the jank is still there :) (9 Hours ago)