Three artworks and a fact sheet. That's the content of the leak that gave us the very first informations on Tomb Raider 9 a few hours ago, revealing to the world what Crystal Dynamics has been up to since they decided - once again - to reboot the legendary franchise. The details are surprising. For exemple we learn that the new adventures of Lara Croft will be, for the first time, Rated M. Better yet, the game will take place in an open world - a mysterious Japanese island inhabited by strange creatures. A new perspective for the series, a little scary too. But nevertheless exciting as the possibilities are vast. Hit the link to discover the first visuals and details about Lara Croft's next adventure.
The Plot - When a sudden storm destroys her research vessel, a young and inexperienced Lara Croft finds herself stranded on a mysterious and remote island hiden of the shores of Japan. Despite several signs of various inhabitants the island is oddly deserted, and an uneasy feeling settles in as strange sounds emerge from the shadows. With only her determination, inner strenght, and resourcefulness to help her, Lara must overcome the challenges of a harsh and unforgiving journey that will take her across a vast island wilderness and deep into the claustrophobic and menacing underground tombs from the island's past. As she struggles to prevail through brutal combat encounters and treacherous exploration, Lara will be pushed to her limits and forced to adapt to her situation in order to survive and escape from the lethal predators that stalk her every move.
Hunt or be hunted - Evade outsmart, track and kill the mysterious enemies that hunt you as prey.
Survival Action - Brutally attack and defend as you fight to survive through visceral one on one melee combat.
Strategic Weapons - Gain an advantage in combat by finding an array of different melee and ranged weapons including a variety of guns and the hunters ultimate weapon, the bow.
Creative Survival - React and adapt to the island by using only that wich you can salvage from the environment like climbing axes, rope, and machetes that can be used to unlock new traversal and combat gameplay options.
Free Movement - Scrale up a vertical cliff wall, sprint and leap across a huge chasm, steer mid air to land a misderected jump there is no one right way to traverse, survive, and explore the harsh enviroment of the island.
One Cohesive World - The diverse multi region island is an open playground alive with creatures, weather and natural events.
Origin Story - This new Tomb Raider concept reboots the franchise by exploring the origins of Lara Croft's transformation into a hardened adventurer as unravel the story behind the island's mysterious past.
MGSV to me feels like just cause. You have mechanics that you are free to llay with in a world, but the objectives all feel samey and hollow because of it (47 minutes ago)
You either give the player those crafted moment at the expense of the freedom people exoect in an open world (gtaV) or you make everything samey and keep the freedom. (48 minutes ago)
I think its just because its hard to create meaningful, well designed moments in an open world. (50 minutes ago)
@KORNdog: Yeah exactly. Never once in MGS1 and 3 was there a truly dull moment. Hell, MGS2 had awesome stuff as well. Are we just spoiled, or is this open world thing not for MGS? I'll a lot more 2mor (53 minutes ago)
@Moonwalker: yeah, they can, but they're locked bhind in game currency. Items, and department lvl. Sitting on a cliff marking dudes then sneaking in is getting a but dull. (55 minutes ago)
@KORNdog: Damn, that sucks. Just now i watched some of the earlier released videos and they showed some of the special items and weapons. Those can definitely make it more fun. (57 minutes ago)
I'm still ages away from getting a non lethal sniper rifle (57 minutes ago)