VIDEO | PS4 Tuesday, December 17, 2013 | 6:35 PM

NFS Rivals gets patched

NFS Rivals gets patched

Need For Speed Rivals players have had to cope with the unpleasant impression that the game's framerate wasn't steady all the time, which was actually due to a bug the developers were trying to correct. The long awaited patch has just been officially released on all platforms and EA's new NFS title is now smooth as butter, but still runs at 30 fps. Because we wanted to have the best possible videos of the game here, we captured two more videos of the now patched version of Rivals. What else?

Race (PS4)
Head to Head (PS4)

All comments

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Commented on 2013-12-17 19:00:41
Also, the texture problem is now fixed. I had the problem that on the PS4 textures were popping up and flickering in the distance (mountains, terrain etc.). Anyhow, a job well done by EA. NFS: Rivals is a very fun game! :D
Commented on 2013-12-17 22:15:31
There's a lot of things wrong with this game. Glad to hear it's getting patched.
Commented on 2013-12-17 22:46:29
My biggest gripe is fhe connection issues. The host migration crap ruined the game for me. I'll play ofgline at times but u prefer to chat with friends. They have a lot of work left to do.
Commented on 2013-12-17 23:38:35
"NFS title is now smooth as butter, but still runs at 30 fps."

Oxymoron alert!
Commented on 2013-12-18 00:57:22
Maybe it would have been a good idea to actually get it all running properly before release??
Personally i think the art of programming is dead. I remember when game developers actually had to code for a living. Not just use a fancy developers kit and a set of tools that amount to basically a game construction kit.
The whole industry is a fck up now. Micro transactions. DLC. Endless patches. Dread to think what they'll dream up during this "new" generation??
Commented on 2013-12-18 03:23:36
Wow that is really noticable!
Commented on 2013-12-18 08:04:46
Nice to know, however due to overall oversomeness i didn't even notice.
Commented on 2013-12-18 12:16:06 In reply to Megion
Posted by Megion
Nice to know, however due to overall oversomeness i didn't even notice.
Oversomeness, or awesomeness? Never heard the first word...

Anyways, NFS Rivals is one of my favorite NFS's since Hot Pursuit 2 on PS2. I was quite surprised, especially with the past few mediocre releases in the series.
Commented on 2013-12-18 13:10:27
so the game could have easily ran at 60 fps but EA caped it to 30 for capturing video, not everyone wants to capture video some might actually want to play the game.
Commented on 2013-12-18 19:18:02 In reply to thejedi1968
Posted by thejedi1968
Maybe it would have been a good idea to actually get it all running properly before release??
Personally i think the art of programming is dead. I remember when game developers actually had to code for a living. Not just use a fancy developers kit and a set of tools that amount to basically a game construction kit.
The whole industry is a fck up now. Micro transactions. DLC. Endless patches. Dread to think what they'll dream up during this "new" generation??
I'm pretty sure making games isn't really the way you picture it or describe it. For many indie developers, yes they are cut and pasting essentially "game construction kits", but you can tell those games, they all look/act the same.

I know that game developers are stupid and keep reinventing the wheel, just because they think stupid people will say stupid things like, "they reused that fire hydrant" or "they're using the same engine, they suck!" No one complains when the same cameras, actors, directors, etc. are used for movies, yet games are expected to reinvent everything, every single time.

I also know that game development is not easy, people generally aren't "lazy" and professional game makers do not just whip out their "game construction kit" and spit out things like NFS. It takes an enormous effort to create these things.

I really do wish the world worked like some people think; where developers are given final hardware before it's released, all the tools always work for exactly what you want, you're given a blank check to take as long as you want with as many people as you want, hardware doesn't have limitations that inhibit you at every turn, you don't have someone breathing down your neck to make a profit no matter what and these magical "game construction kits" are easily accessible and really do have the "m@k3 g@m3" button.

I really wish I lived in that world... but as they say, "If it was easy, everyone would do it."
Commented on 2013-12-18 19:25:30 In reply to Nietzsche
Posted by Nietzsche
My biggest gripe is fhe connection issues. The host migration crap ruined the game for me. I'll play ofgline at times but u prefer to chat with friends. They have a lot of work left to do.
I've had my share of connection issues, tho it seems to have gotten better for me. My biggest gripe is the fact that you can't see who is a cop or racer before you choose one or the other, so you never know if you are joining an already lopsided team. This is a totally lame design oversight. My 2nd biggest gripe is the way the cops seem to come OUT OF THE WOODWORK whenever you have some points to bank. Like, I might have finally satisfied one or two quest requirements, and I'm looking for a hideout and all of a sudden BAM BAM BAM some possessed cops from hell are ramming me into oblivion and I wreck and ALL of the points are gone. Fucking frustrating. Pretty much killed the game for me.
Commented on 2013-12-18 20:33:23
*sigh* remember the days, when you bought a new video game..and it worked fully on day one? I long for those days again.
Commented on 2013-12-19 00:29:41 In reply to Loakum
Posted by Loakum
*sigh* remember the days, when you bought a new video game..and it worked fully on day one? I long for those days again.
That I agree with!

It would be nice if people didn't count on "day-one patches" as part of the development cycle.
Commented on 2013-12-19 08:22:16 In reply to Loakum
Posted by Loakum
*sigh* remember the days, when you bought a new video game..and it worked fully on day one? I long for those days again.
but were they working from day one back in the day? (before online gaming and HDD's being used developers had no way to make improvements to the games), if you want games to come out without day one patches you'll be out of luck, unfortunately day one patches are here to stay.
Commented on 2013-12-19 20:58:17
I also remember the days when games would ship with bugs and you just had to learn to live with them. So I guess it goes both ways. :P
Commented on 2013-12-19 21:14:18 In reply to INDIGO
Posted by INDIGO
I also remember the days when games would ship with bugs and you just had to learn to live with them. So I guess it goes both ways. :P
So like, yesterday?
Commented on 2013-12-19 21:21:06
Mega Drive and SNES games didn't have bugs ... and come to think of it, until Dreamcast actually none games had
Commented on 2013-12-19 21:35:09 In reply to docLEXfisti
Posted by docLEXfisti
Mega Drive and SNES games didn't have bugs ... and come to think of it, until Dreamcast actually none games had
lol what?
Commented on 2013-12-19 21:53:38 In reply to docLEXfisti
Posted by docLEXfisti
Mega Drive and SNES games didn't have bugs ... and come to think of it, until Dreamcast actually none games had
Lol, no way dude. Some one get Doc some Angry Video Game Nerd STAT!!

With so many games have such strong online components, there is no real way to fully test them until they are released. It's one thing to test stuff with a couple dozen people, but get tens of thousands of people over vast areas then it's a whole new ball of wax. Betas! Betas!!..
Commented on 2013-12-20 16:28:58 In reply to r3tr0gam3r1337
Actually if you read alot and keep up with the relations in the gaming industry, you'll know EA loves to be butt buddies with Microsoft. And they basically wanted to have parity between all the systems and not once again show performance differences between the XO and PS4 versions so they made them all the same even the PC which uses the same code basically as the PS4. Point Blank. With DICE though it wasn't going to fly because DICE has balls and more say so on their titles because they also own the Engine.
Commented on 2013-12-20 16:29:39
But did the PC version get a Patch or update?
Commented on 2013-12-20 16:37:32 In reply to moroboshi
Ahhhh oh how I tire of the kids who's first consoles were PS2/PS3 or Xbox/360. They think they deserve everything even if its not needed. If you know anything about tech and games especially the racing genre, you'd know alot of racing games have always ran at 30fps, especially the Need for Speed type games which are more action oriented they can create a sense of speed and when locked at 30 you don't notice. What Gamersyde doesn't tell you, kids I guess to get more traffic is when a frame rate is locked at 30fps, its just as smooth as 60fps locked. BTW Gran Turismo on PS3 has always ran at 60fps and Forza up until now has ran at 30fps.
Commented on 2013-12-20 17:13:13 In reply to ChrisB
Posted by ChrisB
Ahhhh oh how I tire of the kids who's first consoles were PS2/PS3 or Xbox/360. They think they deserve everything even if its not needed. If you know anything about tech and games especially the racing genre, you'd know alot of racing games have always ran at 30fps, especially the Need for Speed type games which are more action oriented they can create a sense of speed and when locked at 30 you don't notice. What Gamersyde doesn't tell you, kids I guess to get more traffic is when a frame rate is locked at 30fps, its just as smooth as 60fps locked. BTW Gran Turismo on PS3 has always ran at 60fps and Forza up until now has ran at 30fps.
Do YOU know About tech? Forza 3, 4, and 5 (probably 2, but I'm not 100% on that one) are all super-solid 60fps. More solid than the GT series. Lol. That's documented, BTW.

the main difference in 30- and 60 has much more to do with control than motion persistence- hence why it's preferable for games that require more precision...
Commented on 2013-12-20 21:05:22 In reply to Frozpot
Posted by Frozpot
the main difference in 30- and 60 has much more to do with control than motion persistence- hence why it's preferable for games that require more precision...
I'd say it has quite a bit to do with both personally.
Commented on 2013-12-20 21:22:59 In reply to GriftGFX
Posted by GriftGFX
I'd say it has quite a bit to do with both personally.
It does, but 30 is smooth. It's the tighter, more accurate control that makes the real difference, imo...
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