Need For Speed Rivals players have had to cope with the unpleasant impression that the game's framerate wasn't steady all the time, which was actually due to a bug the developers were trying to correct. The long awaited patch has just been officially released on all platforms and EA's new NFS title is now smooth as butter, but still runs at 30 fps. Because we wanted to have the best possible videos of the game here, we captured two more videos of the now patched version of Rivals. What else?
Yea I can see them being more problematic on consoles.. it doesn't require much precision to run someone down with the saber either. (11 minutes ago)
@GriftGFX: Yes, a little bit OP though. If one charges at you with a horse, you're f'ed unless you can pull off a headshot. Especially on consoles they are hard to hit because of the 'controller' (1 Hour ago)
And ya gotta count horses 'cause horsing is one of the best things in the game. (4 Hours ago)
@GriftGFX: yeah I've noticed the extra revive time. You shouldn't compare ww1 vehicles to modern warfare though as it's simply unfair. (4 Hours ago)
I'm sure people miss the progression from more recent games tho.. some people are really into that. It's undeniably barebones by comparison. (5 Hours ago)
Have you noticed that you can still be revived waaaay after the "bleed out" period? Still saves a death too.. hah. (5 Hours ago)
It's not just the lack of unlocks.. lack of stuff in general. Battlefield 2 still had more vehicle and weapon variety than BF1. Way more. (5 Hours ago)