X360, PS3 Tuesday, June 26, 2007 | 6:31 PM

NHL 08 images

NHL 08 images

The NHL Entry draft event took place this weekend, giving many youth players a brighter future (congrats US for top-2). A couple of new team jerseys were also revealed during the event, and EA wasn't late to show how they look in their new game. EA are also putting online one new image per day on the official site, and included here are also half of those images (with the rest to be released the next two weeks).


All comments

Commented on 2007-06-26 18:48:44
Looks almost the same as 2K8 I guess.. Maybe a bit scharper models, and less aggressive depth of field usage (which looks better imho)..

Now all they need in sportgames like this is having the crowd follow the play properly instead of just staring straight forward all the time.. Next-gen crowd physics.. :)
Commented on 2007-06-26 19:00:02
depth of field looks weird in pic 10.

have to see that one in motion. but i guess there will not be lots of new features for this years installment.

best regards,
ScarJack
Commented on 2007-06-26 21:53:49
Why haven't they brought rag doll physics to sports games yet?

Tired of watching the same checking animations over and over again..
Commented on 2007-06-26 23:20:15
Ragdoll is to complicated to use on non-dead bodies I think (with current tech)..
Commented on 2007-06-26 23:37:07
Inflatable - it isn't. Check Euphoria tech temo (it will be used in GTA4 and new Star Wars game)
http://youtube.com/watch?v=Ae3fgj2x1aI
Commented on 2007-06-27 00:01:51
It will also be in the new Indiana Jones game. The screens look good but I had more fun with 2k7 last year but its nice that they are graphically similar now. People will choose based on gameplay alone.
Commented on 2007-06-27 00:29:58 In reply to Praeh
Posted by Praeh
Why haven't they brought rag doll physics to sports games yet?

Tired of watching the same checking animations over and over again..
I agree, bring the ragdoll!
Commented on 2007-06-27 03:00:38
I didn't know that existed already, it looks really cool.. Hope we'll see it soon in games..

It's the next-gen in physics we're gonna see now that consoles and PC CPU's have gone mutli-core.. Games are now getting smarter aswell, not just prettier..

Here's a article that talk about multi-core and physics in Valve games: http://www.bit-tech.net/gaming/2006/11/02/Multi_co...

It's just to bad we'll have to wait another few years to really see all the advancements of this, because developers on the PC are always held back by the fact that they have to scale their games in such ways it also runs on older slower hardware to they can sell enough.. Creating multiple pathes for graphics (making the game run on DX7 upto DX9) is 1 thing, but making a heavy physics driven game optimized for multi-core run on a older single-core PC is another..

And I dunno if the Xbox 360 and PS3 are already powerfull enough to handle this stuff in a big way.. They are multicore, but 1st gen and already almost 2 year old tech by now.. We'll see..
Commented on 2007-06-27 08:54:59
The thing with ragdoll is it only comes into effect when a person loses consciousness. We are most accustomed to this in games with dead bodies (no consciousness whatsoever) and it would only be fitting in a sports games for really tough hits that would knock the player out. Otherwise, the guy would have a level of control over his limbs that would make ragdoll look wrong.

About the game


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