Even though Sleeping Dogs is clearly not perfect, it still remains the nice surprise we expected from it before its release. With its strong emphasis on atmosphere and a PC version which looks even better, we figured you'd be willing to see more of the game in 1080p and 60 fps. Enjoy our PC videos, there should be more than enough for you guys to be satisfied.
Hardware used to capture these videos:
- Intel i7 2700K @ 4.8 GHz
- 16 Go DDR3 1600 MHz
- 2x NVidia GTX 680 SLI
Capture software: Mirillis Action!
gameplay design either. I ran quite a few levels in Anthony Crowther's Captive before i realized there were 4096 levels and they all were sorta the same. (10 minutes ago)
some alarm bells shouls go off. If your world is generated from a seed using procedural techniques, you won't have much structure or progress from a world prespective. and most often not from a. (12 minutes ago)
from the early videos and articles about NMS i thought it was clear how it would end up. All this talking about how fantastic it was how such a small team could make such a huuuge game. (15 minutes ago)
It's amazing how much people want NMS to be so much more than it seems to be, and thus excusing it's shortcomings. (24 minutes ago)
@Tiz: I dont think NMS needs MP but for someone to go there to defend a game is laughable... (36 minutes ago)