Untold Games revealed Loading Human, a sci-fi adventure game developed for Oculust Rift and motion-based controllers. The virtual reality title puts the player in the body of a writer, André Gibson, who has to relive his memories in order to be transferred into a robot and be able to reunite with his wife. The game is described as "Eternal Sunshine meets Monkey Island". Set to release later this year.
Loading Human – The Interactive Adventure Game Evolved
“The Eternal Sunshine of the Spotless Mind meets Monkey Island in virtual reality”– Untold Games announces Oculus Rift-compatible virtual reality adventure game www.loadinghuman.com
27 January 2014 – Rome, Italy/… Today, Untold Games announced Loading Human – a Virtual Reality adventure game powered by groundbreaking controls and set in a thrilling sci-fi world. In Loading Human, players take on the role of André Gibson, a writer who is forced to relive his memories in order to be successfully transferred into a robot body and reunite with his beloved wife, Michelle.
With a high concept of “The Eternal Sunshine of the Spotless Mind meets Monkey Island in virtual reality”, Loading Human is the evolution of the classic ‘point ‘n click’ adventure videogame, utilising the recent advancements in VR technology to provide an unprecedented level of immersion. Untold Games has released a gameplay trailer that demonstrates how Loading Human revolutionises the adventure game genre using the latest VR and motion sensor controllers.
Loading Human has been developed to support the latest VR technology like the forthcoming Oculus Rift™ headset, and motion-based controllers like Sixense STEM™ and Razer Hydra™, which will simulate the player’s hand movements. The player will naturally interact with the world: pick-up objects, open them or use them just like they would in real life. Whilst experiencing Loading Human, players will hear André's thoughts, control his body with their own, and live his life while the story unravels itself around them.
The original idea for Loading Human came from Italian actor and filmmaker Flavio Parenti (I Am Love, Le Ombre Rosse, and Woody Allen’s To Rome With Love), who became fascinated by Oculus Rift™ and the latest motion-control technology, seeing their potential to provide new levels of interactive immersion for a wider gaming audience. Parenti collaborated with Untold Games and a screenwriter colleague to evolve the Loading Human concept into the game revealed today.
Flavio Parenti, Game Designer and Art Director said:
“The advances in VR and motion-sensor technology have allowed us to create a new level of immersion with Loading Human, and we are excited to provide a glimpse of what awaits players when they experience life through André Gibson’s eyes, hands and movements.”
Loading Human will be released for Windows and Mac OS later this year. As well as the Oculus Rift™ headset, Loading Human will also be playable with a standard monitor and a supported motion-based controller.
... I can't even think of what they want. Maybe expecting CoH or AoE or even a Starcraft like game, but it's not even trying to be a strategy game like that. (6 Hours ago)
@rayy: I think so. If I hit on something later in the game that I haven't gotten to yet I'll let you know, but so far I don't see any control flaws. (6 Hours ago)
If you took the sword work and handling from Witcher and put it in Skyrim, you have the ultimate game in that genre. Mods made Skyrim in my opinion; vanilla was stunted outside of stealth backstabbery (6 Hours ago)
@GriftGFX: Both games in my eyes had spotty combat. I played W3 for its story and life. As for Skyrim, the vanilla version of the game felt bland without the mods. (9 Hours ago)
And I think the gameplay that is there is pretty janky and pretty shallow. (9 Hours ago)
I get that you think Skyrim is crap, but The Witcher 3 aint "a good version of Skyrim" because they have totally different goals. TW3 doesn't even attempt half the systems that Skyrim does. (9 Hours ago)
@KORNdog: Nah, that's *really* not all there is to it. You're comparing a broken apple with a poorly designed orange. (9 Hours ago)