VIDEO | PS4 Monday, January 16, 2017 | 12:10 PM

Our 4K videos of Gravity Rush 2

Our 4K videos of Gravity Rush 2

We know we are running a bit late with our Gravity Rush 2 videos, but Davton was supposed to take care of them and sadly, he had some serious issues with his PC - Gamersyde will be Gamersyde. To make up for the dekay, we prepared some 4K/30fps footage recorded in the second chapter of the game. More will follow later, but it should keep you busy for a little while at least. Enjoy!
Update 8 videos added, still from chapter 2.

Exploration #1
Exploration #2
Exploration #3
Exploration #4
Mission #1
Mission #2
Mission #3
Sidequest Part 1
Sidequest Part 2
Episode 6 Part 1
Episode 6 Part 2
Episode 6 Part 3
Episode 6 Part 4
Episode 6 Part 5
Episode 6 Part 6

All comments

Commented on 2017-01-15 23:18:10
Also for anyone who hasn't seen it, here is the AWESOME "Gravity Cat" Trailer for the game https://www.youtube.com/watch?v=0lQMXyNUmDs

If Sony puts this up on one their assets sites I would love Gamersyde to get it up here too :)
Commented on 2017-01-15 23:35:13 In reply to andrewsqual
Native 4k or the checkerboard technique?
Commented on 2017-01-15 23:38:28 In reply to Moonwalker
Posted by Moonwalker
Native 4k or the checkerboard technique?
Native
Commented on 2017-01-15 23:45:44
Looks awesome!!! Thanks for this.
Commented on 2017-01-15 23:45:50 In reply to Moonwalker
Apparently it looks like the main geometry of the game world runs at full native 4K but shaders and effects run at something lower than this.

Digital Foundry did a great performance analysis on the standard and PS4 Pro that shows the game hardly dipping in performance even during some of the most epic boss fights and physics been thrown at the engine. Apparently the demo from only a month ago ran with a lot more FPS problems https://www.youtube.com/watch?v=174aNCB5XiA
Commented on 2017-01-15 23:56:46
That's quite nice then, especially with the reports at first that Pro would not do native 4K. It might not do that for every game but for a game like this that's quite nice. I don't have a 4K TV yet but my plan is to get a 4K OLED late this year. Probably gonna be lovely to see all those 4K games on it.
Commented on 2017-01-16 00:05:43 In reply to Moonwalker
Well support for PS4 Pro can only get better from here. When Gravity Rush 2 started development, PS4 Pro wasn't part of any decisions with the game engine. The fact that a game like this, later into its development, takes any kind of advantage of the console is a bonus. :)
Commented on 2017-01-16 08:11:24
the loss of 3D storyboard panels from GR->GRR/GR2 is bullshit. who cares about pshita gyroscopes, iut was cool for the visual layer interaction, not for the input control scheme. it feels dumbed down now going trough these for early vita players.
Commented on 2017-01-16 10:31:08 In reply to nostradamus
What difference does it make. like you ever played the Vita version regardless. In fact, why do you bother commenting ever? Would you honestly have been picking up Gravity Rush 2 had the first one have been a stunning looking exclusive PS3 game 5 years ago?
No, no you wouldn't have. Just disappear for another 3 years would you please?
Commented on 2017-01-16 11:20:50 In reply to nostradamus
Posted by nostradamus
the loss of 3D storyboard panels from GR->GRR/GR2 is bullshit. who cares about pshita gyroscopes, iut was cool for the visual layer interaction, not for the input control scheme. it feels dumbed down now going trough these for early vita players.
The storyboards are still 3D in that you can still move the DualShock to move them silly. Maybe next time, when you talk about something, you actually know what you're talking about.
Commented on 2017-01-16 12:51:22 In reply to nostradamus
Gravity rush 2 and even the remaster has 3d storyboards and the gyroscope is actually very useful. For example there is a ground pound move that you have to hold down the circle button so the only way you can aim is using the gyroscope and also works very well for fast camera movements
Commented on 2017-01-16 16:36:04 In reply to nostradamus
It still has them you bell end! Not that they're as vital to the game as you're making them out to be anyway.

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