Gears of War: Ultimate Edition took its time to be released and we must say we expected a lot more in terms of performance. There seems to be a problem with the frame rate everytime the game must stream the next part of the level in campaign mode. This results in noticeable frame drops that are hard to accept on high end rigs like Miguel's (Intel i7 5930K @ 4.6 GHz, Asus X99-Deluxe, 16 GB DDR4 1600 MHz, NVIDIA Gigabyte GTX 980 Ti G1 GAMING 6 GB @ 1492/7200 MHz). Also disappointing is the fact that all the game's cutscenes are 30 fps videos, just like on Xbox One. We have a bunch of videos ready for you guys so you can see for yourself and make up your own mind about the port.
during the 64 era Nintendo at least had Rare in their prime, but it was the start of real painful gaps in content. (1 Hour ago)
if you skipped the 64, Gamecube and Wii you may not feel their software issues the same as others. From what they've shown so far they've done little to correct their previous console issues. (1 Hour ago)
I don't think Nintendo can or will fit the mold he expects them to though. They never have, really. (2 Hours ago)
Jim always presents a solid argument. I think Nintendo has more wiggle room with this thing than people think if the market responds poorly to it. A portable SKU for example. (2 Hours ago)
@droezelke: The complaints he has in that video are mostly valid I'd say, sadly. (2 Hours ago)