Gears of War: Ultimate Edition took its time to be released and we must say we expected a lot more in terms of performance. There seems to be a problem with the frame rate everytime the game must stream the next part of the level in campaign mode. This results in noticeable frame drops that are hard to accept on high end rigs like Miguel's (Intel i7 5930K @ 4.6 GHz, Asus X99-Deluxe, 16 GB DDR4 1600 MHz, NVIDIA Gigabyte GTX 980 Ti G1 GAMING 6 GB @ 1492/7200 MHz). Also disappointing is the fact that all the game's cutscenes are 30 fps videos, just like on Xbox One. We have a bunch of videos ready for you guys so you can see for yourself and make up your own mind about the port.
@GriftGFX: It wasn't so much he left Epic as he just left the industry wasn't it? Then he saw that he couldn't quit it as he loved it too much. (1 minute ago)
I don't know why Cliffy left when LawBreakers looks like exactly the kind of game that he would have made at Epic :D (13 minutes ago)
I think Paragon is their biggest in house project so it's been moving a bit quicker than everything else. (21 minutes ago)
fortnite was announced what? 6 years ago? it was supposed to be one of the very first "next gen" games...granted they never specified which gen. lol (22 minutes ago)
I think the constant development of Unreal Engine counts as being productive too. Heck it's the same with Valve. They are making games. Just not the games people who are complaining want to play. (22 minutes ago)
@KORNdog: Paragon was released as an alpha.. it's already come a long way. They are a bit slow though. I mean.. lord know what the deal w/ Fortnite is. UT is more of a passion project though. (23 minutes ago)
but i guess they make an engine that's used pretty much everywhere. so they don't need to be that productive. kinda like valve having steam. . (25 minutes ago)