PC, Vita Saturday, October 29, 2016 | 11:45 AM

Our impressions on Yomawari

Our impressions on Yomawari

At Gamersyde, we like original ideas, so we felt telling you a bit more about our impressions concerning Yomawari: Night Alone just before Halloween would be unexpected.

Our impressions

The little girl you play in Yomawari is quite the scatterbrain. Not only does she lose her dog in the middle of the night, but she also can't seem to find her big sister, who went after the little doggie. Our little adventure is then tasked to find them both, with only a torchlight and a few pebbles to help her in her endeavor. It would not be that big a deal of the Japanese town in which the frail child lives was not filled with dangerous yôkai, spirits known in the Japanese folklore which recently became popular in Level 5's pokemon-like game. Contrary to those found in Yôkai Watch though, the monsters lurking in the streets of Yomawari: Night Alone are as scary as they are deadly, killing you instantly in a splatter of blood when they reach you - which takes you back to the last checkpoint. Your job will then be to avoid them at all costs, which isn't made easy by the overall slowness of the main character, even when she runs. To make it even more complicated, the endurance meter is also limited by the presence of the ghostly creatures, forcing you to stop running regularly when they are close.



Running away may be your best option to escape, it is also possible to avoid death by tricking the monsters with a pebble (provided you found one in the environment), or simply by hiding in the bushes, or behind a notice board (whose textures are particularly blurry, even on PC). In fact, it is however quite difficult to escape from the monsters with your sole reflexes, as their behavior and movements are completely unpredictable. Instead of the old school survival horror we thought the game would be, with its classic save system requiring a coin to save your progress at the Jizô statues, Yomawari: Night Alone is really a game based on trial and error. As a result, beating it requires you to learn everything by heart, and before that to die many times over and load the previous checkpoint. That being said, all the items you collect before being killed remain in your inventory when you die, and the same goes for the things you do in the world. With its incredibly well-crafted atmosphere, we were hoping more for a sort of 2D Resident Evil, which the game is clearly not in the end.



Verdict


With its spooky atmosphere deprived of music and based on sounds, with the subtle mix between kawaii and horror art styles, Yomawari: Night Alone manages to frighten more than you could think at first. The unexpected appearances of the sinister yôkai monsters will cause a few jump scares to some, but some of the magic is somehow ruined by the trial and error aspect of the game, which can make it more frustrating than scary. Those who do not mind such a mechanic will probably enjoy the experience, but if you were expecting something more in the likes of Resident Evil or Silent Hill, you might be disappointed.


On the plus side


+ Excellent atmosphere
+ The art style is both classic and original at the same time
+ Yôkai are not zombies, a welcome change



On the downside


- The trial and error aspect can be bothersome
- Limited gameplay mechanics
- The bloody game over screen is a tad too much

The Nightmare begins
On our way to school

All comments

Commented on 2016-10-29 12:24:12
not thrinbg to diss the game as, but i don't see the "must see" quality of it. Like this there are hundreds of indie 2pookie4me games on steam every month, with the same if not more competent 3D visuals, use of audio or even better animation or pixel if you like. It just got some recognition for being japanese while being an Vita exclusive. you know... the dying sony machine i have that starves for any shitty but worthwhile title to hype to the heavens.

Fate of the shills trying to sell the machine and not the game bandwagon, but i'll buy it where it gets cheaper than 5 bucks first, on steam or vita.

About the game


What's up?
  • KORNdog
    KORNdog and i say that as someone who believed half life 2 is still the greatest FPS ever made. but it's still an issue that plagues a lot of games. horizon recently was terrible at this with the audio logs. (5 minutes ago)
  • KORNdog
    KORNdog but that's a common problem with maintaining player control even when characters are talking at you. you get distracted and start fannying around. (6 minutes ago)
  • KORNdog
    KORNdog @MrWhite: eh, i'll give you alex vance, but i don't really find any of the others particularly well written. and i'd argue throwing boxes while you're supposed to be engrosse in story is bad design. (7 minutes ago)
  • MrWhite
    MrWhite Sometimes the less you know about a character too = more interesting. Like G-Man. He pops up now and again being a creepy bastard. Thats what makes him interesting. (2 Hours ago)
  • MrWhite
    MrWhite Plus the fact you were messing about with boxes is a good thing, no? Game first, story and characters second is my motto. (2 Hours ago)
  • MrWhite
    MrWhite @KORNdog: Come on Korn, you know thats a horseshit statement you made. Before Naughty Dog and Bioware with Mass Effect, there was Alyx Vance. She may be a bit dated these days, but back then... (2 Hours ago)
  • KORNdog
    KORNdog @MrWhite: i guess i missed it. i was too busy running about all over the place throwing boxes around as my mute husk. lol (2 Hours ago)
PreviousNext
  • Driftwood
    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
  • Driftwood
    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
  • Driftwood
    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
  • Driftwood
    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
  • Driftwood
    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
  • Driftwood
    Driftwood New GSY Live dedicated this time to Just Cause 3 on Tuesday 9:30 GMT+2 (> 3 Months ago)
  • Driftwood
    Driftwood Join us tomorrow at 10 pm GMT+2 for a new livestream. We'll be playing Rise of the Tomb Raider. (> 3 Months ago)
PreviousNext
Top stories