Assassin's Creed IV: Black Flag will be released in a few days on PC, and since Ubisoft sent us an early copy we of course captured a few videos. Unfortunately none of our usual PC capture software worked correctly with the game, so we could not use Miguel's monster PC and had to settle with my new gaming computer hooked up to my 1080p60 capture card. Sadly my quite powerful machine wasn't able to run the game at a smooth 60 fps with all graphics option enabled, so don't expect perfectly smooth videos. Update: Switching the environments quality from very high to high made a huge difference for me, the game is now basically locked at 60 fps even in cities, with a very acceptable graphical downgrade.
Gaming PC specs: Core I7 4820 OC 4.5Ghz, Geforce GTX 770 OC 4GB, 16 GB DDR3, game installed on an SSD.
Graphic options: Texture and details maxed, SMAA, shadows on High, no motion blur, hdao+ low, god rays low. Triple buffering forced with Nvidia Inspector.
@Moonwalker: The design is pretty much locked down 18 months before a console hits the shelves. you can change things like voltage, frequency and the amount of system memory, but not the APU design. (4 minutes ago)
@Melmoth: exactly. They're just "confirming" stuff we knew. They're just feigning knowledge so they're first. (6 minutes ago)
@Moonwalker: and who's he? How have they changed? Got worse? Got better? (8 minutes ago)
and things like "rasterisation efficiency improves as resolution increases".. which is standard stuff. (8 minutes ago)
what's talked about in the eurogamer seems most like info already out there in one way or another, like hardware features that were introduced in the polaris, and the ms e3 slides. (10 minutes ago)
@GriftGFX: Enjoyed BF1 for a short period of time but it's one of my least played games in the series. Uninstalled it late november. (10 minutes ago)
@KORNdog: Well they were right about the switch, so.. (22 minutes ago)