VIDEO | PC, PS4 Thursday, August 27, 2015 | 3:15 AM

Our PC videos of Calvino Noir

Our PC videos of Calvino Noir

Calvino Noir was apparently released yesterday on PS4 but it will only become available on PC today. Since we were sent a code a couple of days ago to prepare a few gameplay videos, we can now propose a couple of them to you. What we really like about the game are its atmosphere and art style, but there are a few issues regarding controls. With a controller, it's not always easy to get things done, and with a mouse, it sometimes feels we're losing time going back and forth between icons. The stealth mechanics work overall, but the imprecisions in gameplay can make the game rather frustrating to play. We've just had time to complete the first act but we only have 4 chapters to go, which seems rather disappointing in terms of content. Unless Act 2 and 3 are way longer (which would be surprising considering they include fewer chapters), we're not sure the game is going to be very long. Check out our videos inside.

On the plus side


+ Great noir atmosphere
+ Good soundtrack
+ Solid voice acting (the narrator and main character)
+ Stealth and puzzles when they work


On the down side


- Poor voice acting (some of the secondary characters)
- Controls can be a pain at times (see you ladder...)
- Gameplay mechanics are too inconsistent
- Being obliged to take all characters one by one to a specific spot for one of them to interact with the environment is not fun

Gameplay #1
Gameplay #2
About the game


What's up?
  • GriftGFX
    GriftGFX And Konami made the pachinko machine. (1 Hour ago)
  • GriftGFX
    GriftGFX I think that may have already happened :D (1 Hour ago)
  • Melmoth
    Melmoth imagine a board meeting at konami, downtown tokyo. "could you get a focus group together and find out where we should take our franchies from here?". Producer leaves for the nearest pachinko parlor. (2 Hours ago)
  • GriftGFX
    GriftGFX Activision isn't too much better, with the exception of Blizzard games. Ubisoft is maybe adapting better. (2 Hours ago)
  • GriftGFX
    GriftGFX I think publishers can miss the plot a bit too. I think EA is stuck between chasing trends and being stuck in sorta old ways. They need to figure out this market. (2 Hours ago)
  • Melmoth
    Melmoth and it would work on consoles too. Elite Dangerous with it's advanced controls were still able to work reasonably well on a gamepad. Giving the game a dynamic campaign built around story elements. (2 Hours ago)
  • GriftGFX
    GriftGFX I think giving one publisher exclusive rights to the license was probably a mistake. Sorta putting all your eggs in one basket. (2 Hours ago)
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