About the game
- Devil May Cry
- PC, X360, PS3
- Published by Capcom
- Developed by Ninja Theory
- French release: Available
- US release: Available
- Japanese release: Available
What's up?

Top stories
About
- Copyright 2007-2009 Gamersyde SARL
Log in
Express links
- Mirror's Edge 2 listed on Amazon Germany
- Microsoft launches Xbox Wire
- CI Games unveils Lords of the Fallen (Next-gen/PC/2014)
- EA abandons the online pass
- Ubisoft indefinitely suspends production on 1666 after firing Patrice Desilets
- EA opens new DICE studio in Los Angeles
- Disney and EA announce multi-year Star Wars games agreement
- Rumor: Internal Microsoft memo says Next Xbox works without internet
- Bethesda Softworks teases a new game
- Australian classification board lists Pacific Rim game
- Why the next-generation of game design has to happen
- 2K Games won't have a booth at this year's E3
- Nintendo skips E3 conference, games & events still there
- Next Xbox will be revealed on May 21
- SCEA registers 'The Order: 1886'

All comments
Page 1 2 >>wtf is this mess... probably the most horrid game i've seen this year, artwise. in tyour face hipster shit.
Ps: seen this year? first month into the year lol...
I have to say though, its nice seeing the game in 60fps....shale this is not the case in consoles
Tbh, the game lacks any originality when it comes to combat, and i mean zero. They have either taken moves from previous DMCs or other games. The movelist is extremely short, only thing you gain is one iconic move then everything else is lvl2 and lvl3 upgrade which is basically stronger and wider version.
Levels, its bad, I just encountered 2 decent good ones which i wont spoil it but really this is the scenario. You walk, level get disoriented, you do some jumps and grabs, fight waves, jump through platforms and then exit to cutscene...thats it, thats how the entire level structure goes. Sure the design when they get disoriented and destroyed is very nice and all but you can pretty much guess how it starts and ends.
Bosses are ALL crap. The only ones that is good is...well one is a spoiler which is the end which is the best one, and some enemy that has two swords which is extremely fast and agile, hard as hell to figure out hen to attack him, was awesome.
Overal the game is solid at best, combat is easier.
You know how DMC pros do the jump-attack on enemies in the air, I could NEVER do it in DMC4, ever unless i tried 100 times i may gotten random 5 out of it.
Here its extremely easy to pull it off even for me, i do it so many times its funny now lol (i do enjoy doing it).
Music is garbage I am sorry. Best DMC music is from DMC1 and 2, this one is like a mix of Marilyn Mansion+dubstep, thats like nightmare to the ears.
I used my own music that fits with DMC1/2 style were there is industrial, orchestra, and electric guitar so i could get through the game.
Just like i said from the beginning, Vergil is the true star when it comes to the combat IMO, his is much more faster and japanese oriented and from what I saw what he could do in the game, i want the DLC now.
I did get outfit DLC as well for free when I got it, so right now I am replaying it with Dante-"cosplay", shame the coat is the stupid DMC3 emo version rather than DMC4 or 1.
Anyways thats my opinion on the whole game.
I finished the game on PC, 60fps is a difference and how it should be played (stupid Capcom dont care for consoles this time it seems).
They got to be thinking of consoles first not PC because gaming PCs can get 60fps with any engine unlike consoles.
Well yeah, but Capcom could have let NT use their DMC4 engine and let them use that to get 60fps out of that. Using UE3 is the first mistake IMO to use to get 60fps.
Well, but then there's also a good chance that the game would have looked poorer (like DcM 4 now if you compare it to today's standards) to be able to run at 60 fps. Resident Evil 6 look terrible if you ask me, its 30fps framerate is choppy and don't even get me started on Dragon's Dogma, which may be sort of open world, but which looks really dated compared to other games of the genre.
http://www.threespeech.com/blog/wp-content/uploads... how is that bad?
IMO i rather have them use DMC4 engine and update it and run 60fps than ue3 and not have 60fps on consoles period.
In the end, we need new consoles lol
UE3 looks damn dated by now. And everything that engine renders has that 'filth-filter' attached to it that you will fail to describe by words. It looks like a complete mess in the screens (no matter which system btw). I have yet to see a game that's got a clean look. Looking back it's probably Gears and Bioshock that come closest, without ever reaching the clean and crispy look of a DMC4 or Lost Planet though. It's the engine's output that puts me off really, not Dante's new look. Enslaved had that too btw, but it didnt matter because it was an original (without a better looking predecessor). Apparently Epic are the only ones to know how to handle this messy graphics engine...
UE3 looks damn dated by now. And everything that engine renders has that 'filth-filter' attached to it that you will fail to describe by words. It looks like a complete mess in the screens (no matter which system btw).
Apparently Epic are the only ones to know how to handle this messy graphics engine...
http://images5.alphacoders.com/338/338828.png
No one would know, if it was UDK if not told. The only thing the engine has going against it, is the way it loads textures, but it's not the only engine with that shortcoming.
Why is it that every time you have something to say, it's just pure nonsense. It's like a curse or something?
Yes right, this has nothing to do with the fact that consoles are now completely outdated, that basically no one has ever been capable of developing 60 fps games with UE3 on consoles. Considering there are very few 60 fps games on 360 and PS3, maybe, just maybe, hardware is to blame. ;)
I think dishonored and mirrors edge have been the best use of the engine. Mainly because it looks nothing like the engine. Has non of the horrible shimmery, bloomy, blergh-ness you see in other UE3 games.
That just looks like the Berlin Wall to me....
http://images.gamersyde.com/image_devil_may_cry-21299-2130_0013.jpg
wtf is this mess... probably the most horrid game i've seen this year, artwise. in tyour face hipster shit.
looks like the wall on my building in the Bronx LMFAO - :D
you must live in a nice hood :)
looks like the wall on my building in the Bronx LMFAO - :D
UE3 looks damn dated by now. And everything that engine renders has that 'filth-filter' attached to it that you will fail to describe by words. It looks like a complete mess in the screens (no matter which system btw). I have yet to see a game that's got a clean look. Looking back it's probably Gears and Bioshock that come closest, without ever reaching the clean and crispy look of a DMC4 or Lost Planet though. It's the engine's output that puts me off really, not Dante's new look. Enslaved had that too btw, but it didnt matter because it was an original (without a better looking predecessor). Apparently Epic are the only ones to know how to handle this messy graphics engine...
I heard marcus phoenix is over 30,000 polygons, and grason hunt is over 40,000.
http://oi45.tinypic.com/6rrbzc.jpg
http://oi50.tinypic.com/ehf61l.jpg
and those games had beautiful visuals.
Well, Art is subjective you know...
That being said, this game looks like an otaku's wet-dream.
I heard marcus phoenix is over 30,000 polygons, and grason hunt is over 40,000.
http://oi45.tinypic.com/6rrbzc.jpg
http://oi50.tinypic.com/ehf61l.jpg
and those games had beautiful visuals.
There is a definition of the structure of what makes something art. Taking a dump on the sidewalk doesn't qualify.
There is no limitations, anything can be artm if it represents the creativity of the creator.
http://www.youtube.com/watch?v=lkpWk8FJsys