Until we can show you the PS4 version later today, here are a few gameplay videos of Dying Light on PC. Since we captured them using our dedicaded capture PC, the framerate issues you can see are real with our game rig (i5 4670K @ 4.0 GHz, 8 Go RAM, Windows 8.1, Nvidia Geforce GTX 970 Gigabyte OC), which seems to indicate that the game isn't fully optimized yet. Indeed, apart from the draw distance option that clearly has an impact on framerate, lowering the other graphics settings do not seem to improve the overall experience. It's still playable, but the drops should be fewer with a GTX 970. Aside from the optimization problems, the game seems rather solid thanks to the new traversal possibilities. Melee combat has been improved over Dead Island's and fighting has become even more visceral. That being said, if you never enjoyed Techland's previous zombie series, chances are you won't find this new game to your liking either. Check out our videos and leave a comment to share your own experience.
But they haven't stayed consistent. In BF1 the best vanilla SMG is *by far* the hardest to unlock. (4 Hours ago)
Example: the best AR in BF3/4 is the AEK and it's one of the first guns you unlock in both games. (4 Hours ago)
@Tinks: Right.. a lot of their unlocks avoid this issue by putting all the best stuff at the front of the unlock tree. (4 Hours ago)
the unlock rate is bad when it means gaining perk advantages against others with less playtime. (5 Hours ago)
and then letting you use those weapons against users who don't have them has always seemed wrong to me (11 Hours ago)
@MikeManiac61: I don't mind the unlock rate too much (although there are a few exceptions in BF1) since they frontload the best weapons a lot of the time. But locking good weapons behind DLC (11 Hours ago)
@GriftGFX: Having the same sentiments. It's reminding me of Battlefront 2 and their system where you have to grind so much for an unlock. (11 Hours ago)