VIDEO | PC Wednesday, April 15, 2015 | 1:05 AM

Our PC videos of GTAV

Our PC videos of GTAV

The much anticipated PC version of Grand Theft Auto V is finally available since a few hours, and our first impressions are quite good, it looks like this is a very well optimized port! Our first videos are inside, running with everything maxed out except with MSAA4x, no TXAA and softest shadows on a SLI of 970 and an i5 @4Ghz.
Update: One video added.

Intro (PC)
Driving (PC)
Chase
Visiting

All comments

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Commented on 2015-04-14 13:40:40
If only you have 4K videos
Commented on 2015-04-14 14:24:23 In reply to Nathaniel_Wu
All in due time, but we're not in the future yet so capturing 4k at 60 fps, no going to happen. :)

We might try some 4K videos though, who knows.
Commented on 2015-04-14 15:04:52 In reply to Driftwood
I thought about Gamersyde doing 4k videos as well, so I support this. But it requires a lot of high-end hardware, which is very expensive. So take your time.
Commented on 2015-04-14 15:21:15
I rather have comparison videos TBH. It is a same game but looks good in all platforms.
https://www.youtube.com/watch?v=5WwGvkpkMik
Commented on 2015-04-14 15:46:14
I was sceptial at first but damn, PC version blows just about any game in terms of technical excellence. We're used to compromises when it comes to open world game. Not with GTAV apparently. Incredible talent combined with a tremendous budget.
Commented on 2015-04-14 16:14:20
Looks good. Just like the current gen versions all cleaned up, which is not surprising. I don't think it will push the beast systems out there, so should run well...
Commented on 2015-04-14 17:02:30
It's amazingly well optimized for PC. I run most things on max, except MSAA ×2 and no TXAA, no Depth of Field, No blur @1080p @60+ fps.
The raw input for shooting is great!
Commented on 2015-04-14 20:33:03
i5 3570k, 8GB, GTX780 on Windows 7 64 bit, game runs very well with max settings (2x msaa and txaa on).. But after 19+ months of extra development they'd better have it well optimized..
Commented on 2015-04-14 20:33:23
1920x1080 resolution btw..
Commented on 2015-04-14 20:42:52
I get a stutter every one second and it's driving me crazy. It's there and perfectly consistent, no matter where i go.
Commented on 2015-04-14 21:47:04 In reply to spacemanjupiter
Posted by spacemanjupiter
I get a stutter every one second and it's driving me crazy. It's there and perfectly consistent, no matter where i go.
Latest driver? Is there a program running in the back (anti-virus eg)? Did you exceed your video memory? ...
Commented on 2015-04-15 00:44:57
This message is in "Boulet Time" (TM), If you still *really* want to see it, click here

Commented on 2015-04-15 00:56:30 In reply to Reikz
http://en.wikipedia.org/wiki/Open-mindedness

Sitting on a comfortable couch while playing on a big-ass TV. You're right though, it's so master race to drive around with mouse and keyboard. :)
Commented on 2015-04-15 01:02:22 In reply to droezelke
Posted by droezelke
Latest driver? Is there a program running in the back (anti-virus eg)? Did you exceed your video memory? ...
Yeah I'm using the 350.12. 3gigs on my GTX780 and I leave a few hundred mb's free because I don't completely max out settings. Nothing running in background. I disable almost all startup items, shut down any services not essential. Very clean running system. No USB items or drivers causing system interrupts. I will try disabling anti virus but that would be strange if that was the cause. The problem is strange anyway so I'll try anything. I wonder if OC'ing my CPU or RAM has anything to do with it
Commented on 2015-04-15 01:03:53
I actually prefer playing the PC version with a controller. If you set up the controller with auto aim like the console versions, which I enjoyed on the PS4, you will auto join only servers that use auto aim like the consoles. Pretty convenient.
Commented on 2015-04-15 01:12:26
I really love how they included these advanced options like the second draw distance slider, because in 4 years when playing the game again with a new GPU you can still use all of it's power to make the game look even better.
Commented on 2015-04-15 02:16:21 In reply to user82
Posted by user82
I really love how they included these advanced options like the second draw distance slider, because in 4 years when playing the game again with a new GPU you can still use all of it's power to make the game look even better.
It's actually the CPU that's the limiting factor there or rather how ineffiecient DX11 multithreading is.

Sure, in a few years we can brute force the higher settings with faster CPUs, but a DX12 update right now would work even better. Most of us with decent Intel CPUs from the newer generation could max these sliders with DX12, I'm pretty sure about that.

I actually tried everything maxed capped to 30 fps in 4k and it works pretty well. My GPUs definitely have headroom, but the CPU is not fast enough to maintain 60 fps with the highest draw distance.

i7 3930k @ 4 Ghz, SLI 970s
Commented on 2015-04-15 09:38:47
i7-5930k, TitanX SLI, x99, 32gb ddr4, etc. Without shadowplay or steam overlay interference, 4k/60fps all the way at very high settings (no FXAA/MSAA, no motion blur). At first there were some inconsistent framerates, even dropping to 30 and staying there for some time but after some more driver tinkering in nvida inspector, it's perfect. My mate almost cried when he saw it on my 40" 4k display and compared it to his ps4 version.
The way it's meant to be played.
Commented on 2015-04-15 10:15:56
@GSY, how do you get 8gig vram with a GTX970?? I know you are using SLI but as far as I know the game only displays the vram of one card, besides that vram is not stackable, unless you got access to DX12? Please enlighten me, my TitanX SLI only shows 12gig vram....
Commented on 2015-04-15 10:26:32 In reply to DoubleThree
I don't have a clue. Maybe Miguel knows. :)

What sort of Nvidia Inspector tweaking do you mean btw?
Commented on 2015-04-15 11:02:08
Forcing vsync standard (ingame off), triple buffering on, nvidia predefined fxaa usage off, texture filtering (neg. load bias) clamp, ambient occlusion on. those are the ones I remember on top of my head, I'm at work, will have a look tonight what else there is.

The vram thing is odd, it also shows double the usage. Maybe it has to do with the resolution and SLI, I only ever tried at 4k. Will try it at 1080 tonight and see if this shows 24gig vram.
Commented on 2015-04-15 12:45:44 In reply to DoubleThree
There must be a bug in the game, I have two 970, 4GB each, 4GB usable then, but the game shows 8GB...

Maxing everything out with MSAA4x in 2560*1440 I get 50-70 FPS, lowering AA to 2x I get 70-100 FPS, and the game is using between 3.4 and 3.8GB VRAM according to MSI Afterburner.

Just ignore the VRAM thing ingame.

Also, you don't need to force triple buffering as SLI forces it because it always need it, unless a game does not have an SLI Profile.
Why do you force AO in NVInspector if it's already in the game? (and without specific AO profile it may not work).
Commented on 2015-04-15 14:04:41
Anyone else experiencing a stuttery and choppy playback with VLC when playing 1080p60 videos?
Commented on 2015-04-15 15:30:41 In reply to Miguel
Miguel, I never said it will help, it's just what I did ;) But good to know, I was under the impression that if AO is disabled in the driver, it will be disabled in the game as well, regardless of the ingame option. Same goes for triple buffering and SLI. Another thing what I always do, is capping the framerate to 59, according to the display running at 59hz.
Commented on 2015-04-15 17:12:49 In reply to DoubleThree
AO in the drivers is different from game's AO, it's to add AO in a game that does not have it, for old games like Oblivion, Fallout 3, ...

If there's an AO option in a game, then you don't need to enable it in the driver, it will be managed by the game engine, not added by the driver.
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About the game


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    amerakindesi To be frank though I loved halo 1, halo 2, halo 3, halo 4 campaigns in that order. 4 was my fav. (1 Hour ago)
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    Tiz @amerakindesi: Staten along with Marty O'Donnell was a key figure at Bungie and is now Senior Creative Director at Microsoft, he joined too late to influence Halo 5, but just in time to start Halo 6. (1 Hour ago)
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