Back when the first Metro game was released, a lot of people complained about its clunky controls and its linear structure but as for me, I was mesmerized by its atmosphere and except for one frustrating and crazy sequence towards the end, I had a total blast with it. Needless to say I was really excited to receive my review copy of the PC version of Metro: Last Light last week. To find out Gamersyde's verdict and enjoy our numerous 1080p/60fps videos, you know what to do.
Once you accept the fact that Metro: Last Light is a straightforward first person shooter, that it does not intend to replace Stalker in the hearts of gamers, you realize it is quite an awesome experience. With much improved gameplay mechanics and superb atmosphere, the 12/13 hours we took to complete the normal mode were excellent. Gorgeous looking to say the least, this sequel also benefits from solid shooting mechanics and enjoyable stealth sequences. Sure, there are still a few oddities in terms of AI but overall it does its job and it's not worse than in other AAA productions anyway. Stealth sequences are now pleasant to play, with the possibility to switch off the lights to remain in the shadows and Artyom's stealth meter always gives the player feedback, which makes the game a lot less frustrating than the previous episode. Last Light also has a lot of variety to offer, with much more sequences taking place outside, and rest assured you'll live quite a few memorable moments up there. Story-wise, it may not be as mind-blowing as in BioShock Infinite for example, but it keeps the player involved and I'm pretty sure some scenes will get to you. Quite honestly, this second opus is everything the first one should have been, with better graphics and even more atmospheric scenes. So if you liked Metro 2033, there is no way you can miss this one. An American colleague of ours even told us the console version looked really good too and was locked at 30 fps with no frame drops to be seen. So, hyped yet?
All the screenshots and most videos you see here were captured with the following PC:
- Intel Core i5, OC 3.32 Ghz, 8 Go RAM, Windows 7 64, Nvidia Geforce GTX 670 Gainward OC.
Very High, SSAA OFF, Tesselation OFF, Advanced PhysX OFF
The videos entitled Introduction, Stealth (1/2) and Action were captured with Miguel's killer rig:
@KORNdog: Speaking of Spiders, I finished Technomancer yesterday. Fun game but dragged down by WAY too much backtracking and lack of different locations. (57 minutes ago)
@KORNdog: I'm not far enough into the game yet but I heard the game world is very interesting and full of great quests with multiple choices. Those kinda things sound great to me. (59 minutes ago)
i honestly think they'd do better making something on a smaller scale. like an isometric action RPG. that spiders (developer) could do with going that direction too. (2 Hours ago)
@Moonwalker: it just looks like a typical game from them to me. like they bit off more than they can chew and the results are just mediocrity across the board. (2 Hours ago)
@KORNdog: the facial animations are bullshit yes, animations in general are passable, combat isn't nearly as bad as I expected though. The world so far has been great, very very nice indeed. (2 Hours ago)
@Moonwalker: it still looks all kinda of garbage though. lol (2 Hours ago)
tearing was horrible, not to mention loading times. Plus it really doesn't look too bad either. Trees and foliage swaying in the wind, nice lighting. Good job PB. course all the jank is still there :) (2 Hours ago)