Mirror's Edge: Catalyst is now available to EA Access subscribers on PC and Xbox One. We had to pay to get our hands on both versions, but at least we can now propose a few videos captured on PC. As you'll see, the latest Nvidia drivers have not fixed the lighting bug SLI owners encountered during the beta, but we can reasonably hope it will be the case for the game's release. Miguel is going to capture some footage on Xbox One as soon as possible, so stay tuned for more Faith acrobatics. Enjoy the videos! Note: Videos were captured on ultra instead of hyper by mistake.
that's a pretty big deal, as its probably the biggest stumbling block for the tech. (36 minutes ago)
Stuff like inside out tracking and eye tracking, as well as motion sickness solutions should be in place. We've already got a product in development that claims to have eradicated that already (37 minutes ago)
The potential of it is massive. More so than what traditional gaming now is. Second gen is going to be very interesting. (38 minutes ago)
We're sort of being spoon fed bit sized "experiences" that either work or don't. I suppose that's part of the freshness of it, though. I just wish some big devs would get more involved. (39 minutes ago)
@KORNdog: Ironically, though, the VR scene is also playing it safe. Too safe. There's not enough big risk titles like RE7. (40 minutes ago)
I can't really wrap my head around being dismissive of indie games. That's a pretty broad label. (3 Hours ago)
put and end to corridor/cinematic/c utscene/qte/playforyousoyouwon'tmissathi ousoyouwon'tmissathing ng experiences, and start to see more games like Prey/BotW and the sort. Nuts&Bolts is an awesome game, as well. We need N&B2 (5 Hours ago)