PC players have been waiting for the release of NieR: Automata for 2 weeks, and apparently, the wait may not have been worth it. The PC port of the game seems to suffer from several issues that are quite unacceptable in such a game. To begin with, activating Vsync results in locking the framerate at 30 fps in gameplay sequences, at least on our rig. The only workaround we have found is to play in borderless window mode, which wouldn't be a problem if such a display was indeed available in the game. We then had to find some outside help, with this dedicated program. Alas, even after doing all that, the game still doesn't feel very smooth, despite what our FPS counter keeps saying, which makes the whole experience a little unpleasant to say the least. A few other problems have also been mentioned on the Internet, like the 30 fps cutscenes, which caused the game to get mixed reviews on Steam yesterday - it has improved since then though.
@KORNdog: I saw gameplay with commentary from one of the devs that those missions are within the story. (7 minutes ago)
Luring those dynamic hordes to ripper camps sounds fun because they worship them. They won't fight them they'll simply be eaten willingly. Lol (10 Hours ago)
I told you how it worked when game informer did their deep dive coverage. (10 Hours ago)
They've put in challenge hordes that are super tough to beat that are pre-determined in size and strength. You'd be stupid to fight those without a ton of resources. (10 Hours ago)
@droezelke: that's the challenge hordes. The end game ones. There is an overworked horde that moves and sleeps, and eats based on how you've affects the rest of the world. (10 Hours ago)
@GriftGFX: Bioshock 1 is an absolute classic. Bioshock 2 wasn't Ken Levine. Infinite was just good. (11 Hours ago)
@GriftGFX: Oh yeah, it definitely had something going on for it. The ending to me was just...ugh. The 1st managed to keep me attention throughout, I just wanted to be done with Infinite halfway. (13 Hours ago)