Since we had to buy RiME ourselves, we first decided not to give the game any coverage considering all the content which had already been made available everywhere else. Then we were finally sent a code, an hour or so before the game was officially released on Steam, which didn't really change our mind to be honest. After launching it though, we felt we had to give you a glimpse of its beauty in good quality, so YouTube would not be the only way to see the game in action. We can't tell you anything about its length, or even its poor optimization on consoles or even PC, as we haven't seen the game on Xbox One or PS4, and our very little time with it has not allowed us to see anything wrong on PC in terms of performance. We've heard that even powerful rigs can have a hard time maintaining good FPS in later sections, but so far we haven't seen anything noteworthy in that regard. Feel free to share your experience with the game in the comments.
@GriftGFX: Gonna go eat lunch now. Thanks for the chat. It's always great to learn more about technology and its potential. I just wish there were any articles on the subject I could find. (5 Hours ago)
*about game engine graphics pipelines (5 Hours ago)
Then you start getting into proprietary software hell and potentially preventing other developers from writing innovative software solutions themselves. It's a WEIRD idea. (5 Hours ago)
and game engine graphics pipelines or even programming interfaces for their products. None of that is their role in the whole thing.. and it shouldn't be. (5 Hours ago)
@Sdarts: Nvidia and AMD already do help developers with optimization more than they should have to. Nvidia and AMD should be improving the hardware and driver end of the technology and not worrying (5 Hours ago)