FIRST 10 MINUTES | PC, PS4, Xbox One Sunday, May 28, 2017 | 3:05 PM

Our PC videos of RiME

Our PC videos of RiME

Since we had to buy RiME ourselves, we first decided not to give the game any coverage considering all the content which had already been made available everywhere else. Then we were finally sent a code, an hour or so before the game was officially released on Steam, which didn't really change our mind to be honest. After launching it though, we felt we had to give you a glimpse of its beauty in good quality, so YouTube would not be the only way to see the game in action. We can't tell you anything about its length, or even its poor optimization on consoles or even PC, as we haven't seen the game on Xbox One or PS4, and our very little time with it has not allowed us to see anything wrong on PC in terms of performance. We've heard that even powerful rigs can have a hard time maintaining good FPS in later sections, but so far we haven't seen anything noteworthy in that regard. Feel free to share your experience with the game in the comments.

Gameplay #1 (PC)
Gameplay #2 (PC)
Gameplay #3 (PC)

All comments

Commented on 2017-05-28 15:54:10
They made the mistake of not capping the framerate at 30 on ps4 which runs at 40 most of the time. Ps4 pro is more acceptable because it runs at 50-55 at 1080p with better graphics i think
Commented on 2017-05-28 15:57:20
The game is gorgeous. I really want to see AAA devs make stylized games but with high tech features because you can make some breathtaking stuff going that route. You can still make a technically demanding game that isn't photorealistic
Commented on 2017-05-28 16:08:56 In reply to AndreasZ94
Posted by AndreasZ94
They made the mistake of not capping the framerate at 30 on ps4 which runs at 40 most of the time. Ps4 pro is more acceptable because it runs at 50-55 at 1080p with better graphics i think
not having a capped framerate isn't a gamebraking thing, it depends of the genera.

If the original console bioshock only had the capped vsynced 30fps option, it would felt like a laggy under a fisthank shitty experience to me. Uncapping it to have a 40~50fps albeit w/ visible tearing, but way more responsive, was a godsend.
Commented on 2017-05-28 16:14:41
Waiting for a price drop but looking forward to playing it.
Commented on 2017-05-28 17:12:04 In reply to nostradamus
I get what you are saying but this is a game that relies much more on presentation than responsive controls. I personaly don't like unlocked framerate as it creates issues like judder, uneven responsiveness because 1 frame can refresh at 16ms and the next at 33ms. I much rather prefer a consistent framerate and the devs to do what they can to decrease input lag

About the game
  • RiME
  • Published by Grey Box
  • Developed by Tequila Works
  • French release: Available
  • US release: Available

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