We might already be in Cologne for the Microsoft conference, but we couldn’t fail to miss out on the embargo for Risen 3: Titan Lords. Stealthily released on the PC, Xbox 360, and PlayStation 3 we have four videos straight from the PC version ready to go along with our first impressions from Piranha Bytes latest.
Contrary to what was foreshadowed in the reveal footage, Risen 3 hasn’t left behind the world of piracy. We were happy to find the friendly atmosphere and kitschy bits of the previous game in tact along with some of its flora and fauna. The environments are still ripe for exploration with lovely visuals in tow despite a bit of pop-up trying its best to spoil things. As with the second game, dangerous encounters are legion and the new hero’s resistance is still rather fragile the beginning of the adventure. It is certainly more welcoming than the first few hours of Risen 2 where the smallest boar could decimate the player with ease, yet the combat system feels just as awkward out of the gate. By unlocking certain skills (both magic and not) and gaining glory (which allows to gain experience), the confrontations are valuable for leveling up, but beware, Risen 3 is not an action game and approaching it as such will lead down a familiar path of death and despair. It’s tough to say more at this point but by combining the best points of the two previous games, the developer should still manage to meet their fans expectations. Still, there’s always a sense that this series lacks the polish and attention to detail it really needs to shine and Risen 3 seems destined to follow its prequels in that regard.
This VR rhythm game looks pretty fun: [url] (0 minute ago)
that's a pretty big deal, as its probably the biggest stumbling block for the tech. (2 Hours ago)
Stuff like inside out tracking and eye tracking, as well as motion sickness solutions should be in place. We've already got a product in development that claims to have eradicated that already (2 Hours ago)
The potential of it is massive. More so than what traditional gaming now is. Second gen is going to be very interesting. (2 Hours ago)
We're sort of being spoon fed bit sized "experiences" that either work or don't. I suppose that's part of the freshness of it, though. I just wish some big devs would get more involved. (2 Hours ago)
@KORNdog: Ironically, though, the VR scene is also playing it safe. Too safe. There's not enough big risk titles like RE7. (2 Hours ago)
I can't really wrap my head around being dismissive of indie games. That's a pretty broad label. (5 Hours ago)