We were only sent our copy of Sniper: Ghost Warrior 3 yesterday, so we haven't been able to play much yet. One reason is that the build we used to capture the prologue was quite buggy, with headless enemies or invisible ones. thankfully, the game received a massive update yesterday evening and it fixed the problem. We'll have more videos of the patched version as soon as possible, but for now, you should know that the game remains quite demanding. Despite our GTX 1080 and a 1080p resolution, we have witnessed frame drops when it starts to rain. At 1440p framerate takes a hit more regularly, even indoor when many effects kick in. Most of our time playing has been smooth when not going above 1080p. As for the game itself, it seems a lot more solid than its predecessors, though it's too soon to say if it's fully satisfying.
...on the spot to be precise lol (1 Hour ago)
...the experience but right out of the gate it transforms the game for me. Now just like Forest Gump, if I'm going somewhere I'm ru-nning (1 Hour ago)
He's using Natural Locomotion [url] i just set it up last night in Skyim and it works wonderfully, I still need to tweak settings a bit to hone (1 Hour ago)
Not sure how he has those wands tracking like that, though. (17 Hours ago)
@toelessfoot: Looks like a smart and cheap solution that. Wouldnt mind trying it. I don't get motion sick from Skyrim now, but that would keep it to a minimum for anyone trying it. (17 Hours ago)
i'm twords the end too, the final summit climb (20 Hours ago)