We were only sent our copy of Sniper: Ghost Warrior 3 yesterday, so we haven't been able to play much yet. One reason is that the build we used to capture the prologue was quite buggy, with headless enemies or invisible ones. thankfully, the game received a massive update yesterday evening and it fixed the problem. We'll have more videos of the patched version as soon as possible, but for now, you should know that the game remains quite demanding. Despite our GTX 1080 and a 1080p resolution, we have witnessed frame drops when it starts to rain. At 1440p framerate takes a hit more regularly, even indoor when many effects kick in. Most of our time playing has been smooth when not going above 1080p. As for the game itself, it seems a lot more solid than its predecessors, though it's too soon to say if it's fully satisfying.
But they haven't stayed consistent. In BF1 the best vanilla SMG is *by far* the hardest to unlock. (4 Hours ago)
Example: the best AR in BF3/4 is the AEK and it's one of the first guns you unlock in both games. (4 Hours ago)
@Tinks: Right.. a lot of their unlocks avoid this issue by putting all the best stuff at the front of the unlock tree. (4 Hours ago)
the unlock rate is bad when it means gaining perk advantages against others with less playtime. (5 Hours ago)
and then letting you use those weapons against users who don't have them has always seemed wrong to me (11 Hours ago)
@MikeManiac61: I don't mind the unlock rate too much (although there are a few exceptions in BF1) since they frontload the best weapons a lot of the time. But locking good weapons behind DLC (11 Hours ago)
@GriftGFX: Having the same sentiments. It's reminding me of Battlefront 2 and their system where you have to grind so much for an unlock. (11 Hours ago)