I have to be honest with you. I know nothing about South Park. Still, the four hours I had time to play were so fun that I clearly intend to complete the game as soon as I can. South Park: The Stick of Truth is incredibly faithful to the TV show, but it doesn't forget to be a video game. Take a look at all our HQ videos from the PC version and tell us what you think. Note: On PC framerate is locked at 30 fps, which makes sense considering how the series is animated.
As a role playing game, South Park: The Stick of Truth does a great job, although RPG fans will probably think 12 to 15 hours to complete is a bit short for the genre. Still, for a South Park episode, you have to admit it's a pretty long ride to experience. Gameplay mechanics are solid, humor is "South Parkish" (which basically means you'll either love it or hate its guts) and in the end it's a really awesome game. Sure, loading screens could have been less frequent (they happen every time you enter a building, even on PC, and it gets old quite fast), but other than that it looks and sounds just like it should. Obsidian did the best of job, which can't have been easy with the bankrupt of THQ about a year ago. Thankfully, Ubisoft was there to keep the ship afloat and I think fans will be grateful. As a non fan of the show, I really enjoyed my time with the game, the only problem I had with it was that it made me realise I really should have watched the show all these years. I can't help but regret not being able to get all the tongue-and-cheeks references, but then again, it won't prevent me from playing. Yes indeed, that's how good the game is.
@AndreasZ94: for consoles 3d gaming (with a few exceptions) started with the 32bit era. for people playing on computers they's been a steady stream of 3d games from back to the early 80's (4 Hours ago)
Yea.. NPCs in single player games should send you hate mail, like real people ;) (4 Hours ago)
@MrWhite: I feel like its the enemy reactions to getting shot that's the real problem, they recover so fast and act like they never got shot (6 Hours ago)
@AndreasZ94: I've only played a bit of U4, but from what I did, it wasn't a big step up from 3. (6 Hours ago)
Ellie helping you out in melee situations was fun too. It's their only game where they made some good gameplay design elements when it came to enemies. (6 Hours ago)
@MrWhite: Are u talking about U4 because i feel like the gunplay was pretty good, same for U2 (6 Hours ago)
@AndreasZ94: Certainly their best game of combining both, hence why I think its their best. They got the pacing right, but it also had a extra element in horror. (6 Hours ago)