I have to be honest with you. I know nothing about South Park. Still, the four hours I had time to play were so fun that I clearly intend to complete the game as soon as I can. South Park: The Stick of Truth is incredibly faithful to the TV show, but it doesn't forget to be a video game. Take a look at all our HQ videos from the PC version and tell us what you think. Note: On PC framerate is locked at 30 fps, which makes sense considering how the series is animated.
As a role playing game, South Park: The Stick of Truth does a great job, although RPG fans will probably think 12 to 15 hours to complete is a bit short for the genre. Still, for a South Park episode, you have to admit it's a pretty long ride to experience. Gameplay mechanics are solid, humor is "South Parkish" (which basically means you'll either love it or hate its guts) and in the end it's a really awesome game. Sure, loading screens could have been less frequent (they happen every time you enter a building, even on PC, and it gets old quite fast), but other than that it looks and sounds just like it should. Obsidian did the best of job, which can't have been easy with the bankrupt of THQ about a year ago. Thankfully, Ubisoft was there to keep the ship afloat and I think fans will be grateful. As a non fan of the show, I really enjoyed my time with the game, the only problem I had with it was that it made me realise I really should have watched the show all these years. I can't help but regret not being able to get all the tongue-and-cheeks references, but then again, it won't prevent me from playing. Yes indeed, that's how good the game is.
@KORNdog: Speaking of Spiders, I finished Technomancer yesterday. Fun game but dragged down by WAY too much backtracking and lack of different locations. (7 Hours ago)
@KORNdog: I'm not far enough into the game yet but I heard the game world is very interesting and full of great quests with multiple choices. Those kinda things sound great to me. (7 Hours ago)
i honestly think they'd do better making something on a smaller scale. like an isometric action RPG. that spiders (developer) could do with going that direction too. (8 Hours ago)
@Moonwalker: it just looks like a typical game from them to me. like they bit off more than they can chew and the results are just mediocrity across the board. (9 Hours ago)
@KORNdog: the facial animations are bullshit yes, animations in general are passable, combat isn't nearly as bad as I expected though. The world so far has been great, very very nice indeed. (9 Hours ago)
@Moonwalker: it still looks all kinda of garbage though. lol (9 Hours ago)
tearing was horrible, not to mention loading times. Plus it really doesn't look too bad either. Trees and foliage swaying in the wind, nice lighting. Good job PB. course all the jank is still there :) (9 Hours ago)