The Witcher 3: Wild Hunt being officially available, we can finally propose some 1080p/60fps videos of the PC version with all settings maxed out. On our rig (see inside), the game runs smoothly except during cutscenes where we witnessed some frame drops once in a while. Also worth noticing is that every time we tried to play the fire camp cutscene on ultra (the one that follows the playable introduction), the game froze on us but the audio kept working, leaving us no other choice but to use the lowest settings just to get past it. It's quite odd and we hope it won't happen again later in the story. As you'll see, the PC version, though quite beautiful, doesn't look as impressive as we could hope a few months back. Aliasing is still quite visible and distant trees have a sort of pastel look that reminds a bit of GTA IV on X360/PS3. That aside, the game does look very nice, with very detailed environments and some spectacular views. Update: 4 videos added.
Rig we used to play the game
i5 4670K @ 4.1 GHz, 8 Go RAM, Windows 8.1, SLI Nvidia Geforce GTX 970 Gigabyte OC
Join us for a new GSY Live tonight at 9:30 CET to see the PC version in action.
@AndreasZ94: for consoles 3d gaming (with a few exceptions) started with the 32bit era. for people playing on computers they's been a steady stream of 3d games from back to the early 80's (13 Hours ago)
Yea.. NPCs in single player games should send you hate mail, like real people ;) (13 Hours ago)
@MrWhite: I feel like its the enemy reactions to getting shot that's the real problem, they recover so fast and act like they never got shot (15 Hours ago)