The Witcher 3: Wild Hunt being officially available, we can finally propose some 1080p/60fps videos of the PC version with all settings maxed out. On our rig (see inside), the game runs smoothly except during cutscenes where we witnessed some frame drops once in a while. Also worth noticing is that every time we tried to play the fire camp cutscene on ultra (the one that follows the playable introduction), the game froze on us but the audio kept working, leaving us no other choice but to use the lowest settings just to get past it. It's quite odd and we hope it won't happen again later in the story. As you'll see, the PC version, though quite beautiful, doesn't look as impressive as we could hope a few months back. Aliasing is still quite visible and distant trees have a sort of pastel look that reminds a bit of GTA IV on X360/PS3. That aside, the game does look very nice, with very detailed environments and some spectacular views. Update: 4 videos added.
Rig we used to play the game
i5 4670K @ 4.1 GHz, 8 Go RAM, Windows 8.1, SLI Nvidia Geforce GTX 970 Gigabyte OC
Join us for a new GSY Live tonight at 9:30 CET to see the PC version in action.
Activision isn't too much better, with the exception of Blizzard games. Ubisoft is maybe adapting better. (3 minutes ago)
I think publishers can miss the plot a bit too. I think EA is stuck between chasing trends and being stuck in sorta old ways. They need to figure out this market. (4 minutes ago)
and it would work on consoles too. Elite Dangerous with it's advanced controls were still able to work reasonably well on a gamepad. Giving the game a dynamic campaign built around story elements. (5 minutes ago)
I think giving one publisher exclusive rights to the license was probably a mistake. Sorta putting all your eggs in one basket. (5 minutes ago)
a flight sim background (Lawrence Holland). But i can't imagine disney/ea being interested in doing a game like that (8 minutes ago)
Another kind of SW game i'd love to play is a space-sim kind of game. sorta like a modern take on Tie-Fighter (or the X-Wing series in general). Those were games developed by a team that came from.. (10 minutes ago)
I definitely worry about the focus testing approach they take and the appeal to everyone thing, but I'd also love to hear more from insiders. (14 minutes ago)