The Witcher 3: Wild Hunt being officially available, we can finally propose some 1080p/60fps videos of the PC version with all settings maxed out. On our rig (see inside), the game runs smoothly except during cutscenes where we witnessed some frame drops once in a while. Also worth noticing is that every time we tried to play the fire camp cutscene on ultra (the one that follows the playable introduction), the game froze on us but the audio kept working, leaving us no other choice but to use the lowest settings just to get past it. It's quite odd and we hope it won't happen again later in the story. As you'll see, the PC version, though quite beautiful, doesn't look as impressive as we could hope a few months back. Aliasing is still quite visible and distant trees have a sort of pastel look that reminds a bit of GTA IV on X360/PS3. That aside, the game does look very nice, with very detailed environments and some spectacular views. Update: 4 videos added.
Rig we used to play the game
i5 4670K @ 4.1 GHz, 8 Go RAM, Windows 8.1, SLI Nvidia Geforce GTX 970 Gigabyte OC
Join us for a new GSY Live tonight at 9:30 CET to see the PC version in action.
ps and no one can combat the guy just running around. I wish there was some sort of sword combat (1 Hour ago)
I think the ship combat looks like it could get nuts if there are multiple ships involved. The lack of hand to hand combat is really telling though. Videos from a month ago feature guys getting on shi (1 Hour ago)
[url] This is GOTG and we all know it! (3 Hours ago)
Inside devs are already teasing the GOTG for the next decade release. (12 Hours ago)
Ico, one and done. next, Zone of Enders 1. (12 Hours ago)
@GriftGFX: I think MS were in full on panic mode because they wanted to add value to their box, so they showed everything. (18 Hours ago)
Yeah they just need to actually implement some of that stuff. They're charting an interesting path. I feel like they showed this game off before they knew what it was. (18 Hours ago)