Proteus came out on PC about a year ago and it was finally released on Playstation 3 and Playstation Vita last Tuesday. The game is cross-buy, which means you get both versions for the same price: €12.99 / $13.99 (with a 10% discount for all PS+ members in the next two weeks). We edited one video of the PS3 version and uploaded a gallery of images from the Vita version, so enjoy the peaceful ride!
The first thing to know before launching Proteus is that it's not a game per se. Indeed, withtout any type of narrative elements or even gameplay mechanics, it is hard to consider it as your typical indie title. All you have to do is enjoy a nice stroll on a 3D deserted island where nature seems to have been modeled in good old 2D. The day/night cycle, the passing of time which makes you go from spring to winter, the weather effects, everything is made to provide a very relaxing experience. Wandering around for no other purpose than to look at a sunset or the local fauna won't please everyone, but there is no denying that it is particularly soothing. Proteus is so smooth on both systems that it adds to the overall zen vibe the title has, and since what "happens" is random, there is no real certainty when you play it again. That being said, we're not sure many people will enjoy one playthrough, let alone several of them, but you won't know unless you try. The main problem is that Proteus is still a bit expensive, and however beautiful it is, its price tag may be enough of a deterrent the most curious amongst you guys.
And Konami made the pachinko machine. (1 Hour ago)
I think that may have already happened :D (1 Hour ago)
imagine a board meeting at konami, downtown tokyo. "could you get a focus group together and find out where we should take our franchies from here?". Producer leaves for the nearest pachinko parlor. (2 Hours ago)
Activision isn't too much better, with the exception of Blizzard games. Ubisoft is maybe adapting better. (2 Hours ago)
I think publishers can miss the plot a bit too. I think EA is stuck between chasing trends and being stuck in sorta old ways. They need to figure out this market. (2 Hours ago)
and it would work on consoles too. Elite Dangerous with it's advanced controls were still able to work reasonably well on a gamepad. Giving the game a dynamic campaign built around story elements. (2 Hours ago)
I think giving one publisher exclusive rights to the license was probably a mistake. Sorta putting all your eggs in one basket. (2 Hours ago)