Proteus came out on PC about a year ago and it was finally released on Playstation 3 and Playstation Vita last Tuesday. The game is cross-buy, which means you get both versions for the same price: €12.99 / $13.99 (with a 10% discount for all PS+ members in the next two weeks). We edited one video of the PS3 version and uploaded a gallery of images from the Vita version, so enjoy the peaceful ride!
The first thing to know before launching Proteus is that it's not a game per se. Indeed, withtout any type of narrative elements or even gameplay mechanics, it is hard to consider it as your typical indie title. All you have to do is enjoy a nice stroll on a 3D deserted island where nature seems to have been modeled in good old 2D. The day/night cycle, the passing of time which makes you go from spring to winter, the weather effects, everything is made to provide a very relaxing experience. Wandering around for no other purpose than to look at a sunset or the local fauna won't please everyone, but there is no denying that it is particularly soothing. Proteus is so smooth on both systems that it adds to the overall zen vibe the title has, and since what "happens" is random, there is no real certainty when you play it again. That being said, we're not sure many people will enjoy one playthrough, let alone several of them, but you won't know unless you try. The main problem is that Proteus is still a bit expensive, and however beautiful it is, its price tag may be enough of a deterrent the most curious amongst you guys.
Some good Street Fighter action is happening at Final Round this weekend: [url] (29 minutes ago)
GTA suffers from this sort of thing too, with so called "ultra real" graphics mods that completely destroys the look of the game and turns everything into a hideous blown out mess. (4 Hours ago)
It's not perfect, but it's better than 99% of the shite UE4 recreations that people pump out and everyone creams their kecks over as if it should actually be made. (4 Hours ago)
I'll say one thing about it, at least he has an understanding of art style and lighting. (4 Hours ago)
@alimokrane: Tomb Raide 2 is almost 20 huge levels. I'd say that is a proof of concept, and not a remake. The dude/team would need to get a lot of traction to start doing work that could be done. (7 Hours ago)