Proteus came out on PC about a year ago and it was finally released on Playstation 3 and Playstation Vita last Tuesday. The game is cross-buy, which means you get both versions for the same price: €12.99 / $13.99 (with a 10% discount for all PS+ members in the next two weeks). We edited one video of the PS3 version and uploaded a gallery of images from the Vita version, so enjoy the peaceful ride!
The first thing to know before launching Proteus is that it's not a game per se. Indeed, withtout any type of narrative elements or even gameplay mechanics, it is hard to consider it as your typical indie title. All you have to do is enjoy a nice stroll on a 3D deserted island where nature seems to have been modeled in good old 2D. The day/night cycle, the passing of time which makes you go from spring to winter, the weather effects, everything is made to provide a very relaxing experience. Wandering around for no other purpose than to look at a sunset or the local fauna won't please everyone, but there is no denying that it is particularly soothing. Proteus is so smooth on both systems that it adds to the overall zen vibe the title has, and since what "happens" is random, there is no real certainty when you play it again. That being said, we're not sure many people will enjoy one playthrough, let alone several of them, but you won't know unless you try. The main problem is that Proteus is still a bit expensive, and however beautiful it is, its price tag may be enough of a deterrent the most curious amongst you guys.
Combined console sales of PS4/XO in 2016 were down 7% from 2015. (4 Hours ago)
FF15 had the best launch month of any final fantasy game in the US!!! and this performance does not include digital sales!!! (4 Hours ago)
@Tiz: Most big games were larger than what a standard CD-ROM disc could store, so it wasn't unusual that pirated games were lacking audio tracks or movies. (5 Hours ago)
@Tiz: Sega used a proprietary GD-ROM format (about 1GB discs) for storage. It did not stop piracy though as you with a bootdisc could start cd-r copies without the need to hard mod the console. (5 Hours ago)
I think it was apparent to people.. even before the system launched.. that the early launch of the Dreamcast was risky. So I can see how EA might want to play hardball to sweeten the deal on said risk (8 Hours ago)