We just got our copy of DiRT Rally on PS4 so we haven't really had time to get used to the handling with a gamepad yet. Even so, we still managed to finish on the podium in the first two stages of the Greece rally. It's not the best driving ever but at least it will show you that the port on consoles is a good one and that the difficulty hasn't been toned down. We might decide to livestream the game sometime this week, but there's nothing sure yet. More direct feed videos will come this evening and in the next few days. Note: ABS was set to 3 and the other driving aids were deactivated during capture. Update: 5 videos added.
i'm guessing a few more months before we hear anything from nvidia. they've been happy enough with the current lead and supply shortage. so no need to hurry i guess (33 minutes ago)
@Melmoth: Cool.. when is nvidia announcing new desktop cards? Never? :D (40 minutes ago)
will be used for things like shadows and reflections. Looks like a logical way forward, and won't require completely new rendering pipelines. (56 minutes ago)
Frostbite, UE and Unity are implementing support. Were' not talking about full bruteforce raytracing pipeline here, but more a combination of tradidional rasterization and raytracing, where raytracing (58 minutes ago)
@droezelke: This is a proper push, as in not just future tech, but for (partly) realtime raytracing that's being put out there in the near future. Both the API and the hardware (nvidia volta) (1 Hour ago)
Now, it's just another tech demo. I mean, the Unreal 4 engine has amazing tech demo''s, but it hasn't been seen in any game. (1 Hour ago)
@Melmoth: Yeah, we know that eventually real time graphics will look like that. It would be more exciting if it was possible today (1 Hour ago)