GSY VIDEO | PC, PS4, Xbox One
Sunday, October 30, 2016 | 10:00 AM
Our PS4 videos of Skyrim SE
Gameplay #1 (PS4)
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Gameplay #2 (PS4)
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Gameplay #3 (PS4)
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Gameplay #4 (PS4)
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Gameplay #5 (PS4)
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Gameplay #6 (PS4)
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About the game

- The Elder Scrolls V: Skyrim Speci...
- PC, PS4, XBOXONE
- Published by Bethesda Softworks
- Developed by Bethesda Game St...
- French release: Available
- US release: Available
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All comments
Is it full price?
I wish more open world games used a compass line instead of a minimap. So many game worlds are ruined by constantly using the minimap for everthing. The only upcoming game that hasn't have a minimap from what i ve seen is Horizon.
I remember Morrowind for what you're talking about. The best skill needed? Imo, having to actually know how to read a map with an ability to look for actual landmarks in game.
But also not having fast travel as readily available forces the player to explore. Then again, with Oblivion and scales loot, wxploration lost its point in TES anyway.
Based on what they said about the limitations of the PS4 and not having Mod Support, does that mean Mods are supported on the Xbox One/S then?
Sony will not allow genitalia and the like on ps4.
The almost unlimited alchemy system in Morrowind was amazing at the time. You could have tons of ingredients, now you're lucky if a game lets you carry 20 of something.In Star Wars Galaxies mmo, you could have blocks of 999,999 of something taking up one inventory slot.
Oblivion was dumbed down to the max, boring compared to Morrowind for myself but everyone is different, I get that.
Using Mark and Recall wisely in Morrowind wasn't as good as fast travel, I agree but it did the job. Morrowind for me, was the best of the 3 games that hit console. I didn't get to play Arena/Daggerfall. I've heard, those are even better depth wise. Of course one might have to put up with obtuse mechanics I'm guessing.
I think you might have misunderstood me. I totally agree with all of that. As for Fast Travel, i think it was GOOD that morrowind didn't have it available form anywhere to anywhere. Being smart about it and forcin players to walk means they will find more neat stuff. Which is good.
Grift:
I agree. Unfortunately i think Skyrim kept a lot (most) of the stuff that made Oblivion a much worse game than Morrowind. I mean, they do a much better job with the world and stories, but the loot and leveling systems are still rather lackluster imo. Which ultimately hugely impacts exploration and combat. Wish there was a mod like Oscuro's for Skyrim :/
Absolutely loving it again. Just exploring around, finding loot, reading stuff, taking in the atmosphere, all of that is still great. There's much more foliage in certain places and the new lighting effects when they appear are nice. Sadly of course still the same shitty looking character models and for the most part bad voice acting, with a few exceptions. It was utterly ridiculous in 2011 that a key character(s) in the game would have the exact same damn voice and accent as a simple Whiterun guard, looking at you....Schwarzenegger-like voice, Jesus, and it is still ridiculous now. Sword combat also remains unchanged and while it's really not too good, it isn't ruining my fun. But for the sake of God please let BGS come with a much much better combat system for TES VI in 2025/2030 (doubt we'll see it any sooner) where it actually feels like you are hitting a person instead of a wall or tree. Look at Dishonored 2 for that maybe. Luckily we of course also have magic and archery and that's still a lot of fun in my book.
TES Skyrim: shit edition. Wrecks mod compatibility and looks just sligtly better than vanilla. Thank god it was free on PC at least.
I also agree with your reply to Grift. Skyrim was still too dumbed down.
While interiors looks almost the same, exteriors looks much, much better than vanilla Skyrim. Here are some screenshots I took last night. http://imgur.com/a/4fQFp