As you already know if you've taken the time to read our full review, watch our commented gameplay video, or even just listen to the mp3 version to avoid any spoilers, SOMA is really one of our most favorite games in the past few months. It's a very atmospheric title whose main theme is just excellent and it is undeniably Frictional Games' best game to date. We just got our hands on the PS4 version so here are a few videos for you to see how it runs. Aside from some quite surprising slowdowns in the very beginning, the game seems to run at 30 fps most of the time, even in the underwater sections which are a bit more open than the corridors of Pathos II. What is a bit annoying though are the freezes you get every time you reach a checkpoint, giving you the impression that you're playing Half Life² and waiting for the next area to load.
outcast developer of dissapoinging sequels given a platform. like a charity. it's that time of the year.. (19 minutes ago)
@jmd749: ok, but I still don't understand what was so awesome? (56 minutes ago)
@droezelke: I love the collaberation, I think Sony might be trying to make Kojima Productions a 1st party dev, cause they sure are treating them like one. Sorry if you thought it was a shit interview. (1 Hour ago)
@jmd749: What is awesome about that interview? No new information at all. Just guys kissing each others ass. (3 Hours ago)
I love em both to be honest. When I start playing either of them, I'm glued for a while albeit for different reasons. (3 Hours ago)
Halo is a lot more dependent on individual skill which makes gunfights more intense and Overwatch is far more dependent on team synergy. (3 Hours ago)
As someone who has a fair amount of hours in both Halo & Overwatch, I'd say they both scratch different itches, but Overwatch has the broader appeal. (3 Hours ago)