VIDEO | PS4 Saturday, August 30, 2014 | 11:35 PM

Our PS4 videos of Surgeon Simulator

Our PS4 videos of Surgeon Simulator

After spending a very good time during our road trip on The Crew, it's time to get back to "reality" and discover Surgeon Simulator: Anniversary Edition on PS4. A little piece of advice, if the sight of blood bothers you, do not watch these videos whilst having your Sunday breakfast.



L'avis de Gamersyde


Donner un avis sur ce qui était au départ un jeu créé en moins de 48h est assez compliqué. Avec une atmosphère très particulière, des graphismes franchement pas folichons et une maniabilité à faire fuir de pauvres manettes sans défense, on ne peut pas dire que l'envie d'aller plus loin se fasse sentir. Même son prix assez élevé (10.99€ tout de même) nous parait franchement dissuasif. Reste la découverte des opérations allant de plus en plus loin dans le mauvais goût et l'absurde, ou encore quelques sourires arrachés après de gros ratés lors d'une découpe chirurgicale ... et c'est tout malheureusement.

Heart - Part 1
Heart - Part 2
Kidney - Part 1
Kidney - Part 2
Kidney - Part 3

All comments

Commented on 2014-08-31 03:17:36
I guess Dr's don't cut the sternum and open up your chest anymore for a heart transplant? :p hehehe.

Not sure if they do but this way looks less painful, faster recovery. LOL
Commented on 2014-08-31 16:08:17
Dat adrenaline self-injection, hahaha!

Is this for use with Project Morpheus?
Commented on 2014-08-31 17:57:38
One of the funniest games ever.
Commented on 2014-08-31 19:14:00
i lol'd every time, when the player try to pick up something.

About the game


What's up?
  • MrWhite
    MrWhite Not "Here, you can have it all and become a god that can knock over a 30 tonne beast!" Had to be a balance there. There wasn't one. (1 Hour ago)
  • MrWhite
    MrWhite having a perk slot system too. Only being able to equip a couple to suit what kind of style you want to play as. (1 Hour ago)
  • MrWhite
    MrWhite Little things that could have elevated the game from being just 'OK' to deserving the praise it got. (1 Hour ago)
  • MrWhite
    MrWhite another solution for repetitive combat and progression is a weapon maintenance system, sparser ammo, and making each machine have a unique invulnerability to certain attacks. (1 Hour ago)
  • MrWhite
    MrWhite A simple solution would have been a command wheel function for overridden machines. Attack, defend, stay, suicide attack, follow etc (1 Hour ago)
  • MrWhite
    MrWhite the maps design didn't facilitate it. Like I say, poor design everywhere. (1 Hour ago)
  • MrWhite
    MrWhite @Tiz: I just think its sloppy AI coding, and just a general lack of want of doing it that way. One other reason is the on rails system for automatic riding (1 Hour ago)
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