Our friend Salocin is back to share with you some videos and his opinion on 99 Levels To Hell, a platform-shooter where you have only one life to complete 99 levels.
99 Levels To Hell is a game that offers similar gameplay to Abuse, with some roguelike elements, on ninety-nine levels full of blood, fireballs and shotgun shots.
From Abuse, 99 Levels To Hell takes its simple control scheme: the keyboard moves the character, the mouse is used to aim at enemies coming from everywhere on the screen. As in every good roguelike, levels are randomly generated as well as the location of the various power-ups. There is however a defined rule: you have to beat a boss at the end of each batch of ten levels. These fights get more and more challenging as time goes and they are a welcome transition between two series of 10 levels. The game is highly replayable, with permadeath forcing you to start over your progression again and again.
99 Levels To Hell's soundtrack is pretty good and offers some old-school sound effects that suits the game well. The game also has a simple graphic identity and it also offers much variety in terms bestiary of enemies. Graphics-wise, we must underline the nice use of light and shadows, which work well throughout the levels. To finish, let us remind you that 99 Levels To Hell is available on PC and MAC for only $4.99.
EA announced today that a Battlefront II story trailer for the single player campaign trailer is coming tomorrow.. nice timing (5 minutes ago)
And while there may be a nugget of truth in there, people are DEFINITELY jumping to conclusions. (30 minutes ago)
@Melmoth: Yea.. but what's not as obvious to people is that their PR wasn't for the benefit of consumers. It was spinning this for their shareholders. (31 minutes ago)
@GriftGFX: that's a pretty obvious thing he says. If visceral were doing great progress at a single player game, EA would probably just ask them to change the direction, not fire them. (3 Hours ago)
And as usual.. our analysis is dreadfully misinformed anyway (taking this back to Visceral): [url] (3 Hours ago)
I'm not as pessimistic about where things are headed. I think a lot of stuff is better in regards to this problem vs. a decade ago. (3 Hours ago)
@MrWhite: Time for what? People are noticing stuff that impacts game design more than ever. That's not a new problem. Add-on content of any flavor has presented this problem through decades now. (3 Hours ago)