FIRST 10 MINUTES | PC Wednesday, February 19, 2014 | 11:57 PM

Our videos of 99 Levels To Hell

Our videos of 99 Levels To Hell

Our friend Salocin is back to share with you some videos and his opinion on 99 Levels To Hell, a platform-shooter where you have only one life to complete 99 levels.

99 Levels To Hell is a game that offers similar gameplay to Abuse, with some roguelike elements, on ninety-nine levels full of blood, fireballs and shotgun shots.

From Abuse, 99 Levels To Hell takes its simple control scheme: the keyboard moves the character, the mouse is used to aim at enemies coming from everywhere on the screen. As in every good roguelike, levels are randomly generated as well as the location of the various power-ups. There is however a defined rule: you have to beat a boss at the end of each batch of ten levels. These fights get more and more challenging as time goes and they are a welcome transition between two series of 10 levels. The game is highly replayable, with permadeath forcing you to start over your progression again and again.

99 Levels To Hell's soundtrack is pretty good and offers some old-school sound effects that suits the game well. The game also has a simple graphic identity and it also offers much variety in terms bestiary of enemies. Graphics-wise, we must underline the nice use of light and shadows, which work well throughout the levels. To finish, let us remind you that 99 Levels To Hell is available on PC and MAC for only $4.99.

Gameplay #1
Gameplay #2
Gameplay #3

All comments

Commented on 2014-02-20 09:54:41
Now those are good blood effects!
Commented on 2014-02-20 10:26:42
Nice facebook sound effect. :-) Game looks good.
Commented on 2014-02-20 11:44:22
Im already getting sick of theese 8 bit 16 bitisch indies :-/

About the game


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  • KORNdog
    KORNdog @droezelke: combine that with the ever looming vinvendi take over and the game is up shit creak. Lol (28 minutes ago)
  • droezelke
    droezelke @KORNdog: Ubi isn't going to invest 3-4 years in the development of that game knowing that the next consoles will be released then. (1 Hour ago)
  • droezelke
    droezelke @KORNdog: Indeed. The scope is too big. It will take forever to create that universe and then make the gameplay interesting at all times. (1 Hour ago)
  • nostradamus
    nostradamus steam store, what a shitshow. (1 Hour ago)
  • KORNdog
    KORNdog @Moonwalker: the ambition of that project will be the death of it. (2 Hours ago)
  • Melmoth
    Melmoth @Moonwalker: The big question is: Does standing on top of the big statue unlock events on the map, and is there a haystack on the bottom (2 Hours ago)
  • Moonwalker
    Moonwalker No idea what to get from this. Big open world, planets, doesn't seem like BG&E at all, very likely a next gen title,, oh and that first teaser was nine years ago, lol. (3 Hours ago)
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