Brothers: A Tale of Two Sons was released last Wednesday as part of this year's Summer of Arcade and here are a bunch of videos of the game. From the different comments you can read online, it seems Starbreeze's latest title hasn't managed to convince everyone. As far as we're concerned, we are totally under its spell. Although the controls sometimes make it hard to do what you want, the gameplay mechanics are pretty unique: both character can actually be controlled simultaneously with the two analog sticks. The game's puzzles are quite easy to tackle but they make a good use of the "play co-op on your own" idea. We also love the feeling conveyed by the environments and the atmosphere itself, each - optional - encounter giving the striking impression that the world you're discovering is full of life and interactions. The story is dark though and can even be moving at times, making this new downloadable title a short but unforgettable experience, for us at least. What about you?
But they haven't stayed consistent. In BF1 the best vanilla SMG is *by far* the hardest to unlock. (10 Hours ago)
Example: the best AR in BF3/4 is the AEK and it's one of the first guns you unlock in both games. (10 Hours ago)
@Tinks: Right.. a lot of their unlocks avoid this issue by putting all the best stuff at the front of the unlock tree. (10 Hours ago)
the unlock rate is bad when it means gaining perk advantages against others with less playtime. (11 Hours ago)
and then letting you use those weapons against users who don't have them has always seemed wrong to me (17 Hours ago)
@MikeManiac61: I don't mind the unlock rate too much (although there are a few exceptions in BF1) since they frontload the best weapons a lot of the time. But locking good weapons behind DLC (17 Hours ago)
@GriftGFX: Having the same sentiments. It's reminding me of Battlefront 2 and their system where you have to grind so much for an unlock. (17 Hours ago)