Brothers: A Tale of Two Sons was released last Wednesday as part of this year's Summer of Arcade and here are a bunch of videos of the game. From the different comments you can read online, it seems Starbreeze's latest title hasn't managed to convince everyone. As far as we're concerned, we are totally under its spell. Although the controls sometimes make it hard to do what you want, the gameplay mechanics are pretty unique: both character can actually be controlled simultaneously with the two analog sticks. The game's puzzles are quite easy to tackle but they make a good use of the "play co-op on your own" idea. We also love the feeling conveyed by the environments and the atmosphere itself, each - optional - encounter giving the striking impression that the world you're discovering is full of life and interactions. The story is dark though and can even be moving at times, making this new downloadable title a short but unforgettable experience, for us at least. What about you?
So Forza Horizon 3 also benefitted from FM6: Apex. Quantum Break's PC version was Remedy's first foray into DirectX 12 development. And I also agree it seems like it was decided late in the process. (3 Hours ago)
Source: [url] He was referring to Quantum Break on PC. Also, I'm sure Turn 10 shared what it learned from Forza Motorsport 6: Apex with Playground Games (3 Hours ago)
@alimokrane: True, Remedy's Head of Communications said: "We have worked on this release for a while. We got a lot more experience in shipping DX11 titles." (3 Hours ago)
perform very well. I am expecting Gears 4 to follow suit. (4 Hours ago)
To be honest, QB looks great on XO. the PC port was a fiasco really.. MS shouldnt have forced them to do it. Other games which intended to have a DX12 port well early look great. ReCore and Forza H3 (4 Hours ago)
Not that DX12 wasn't (isn't?) over hyped :D (4 Hours ago)
AW runs at 10fps on my laptop, when UE3 and other engines thrive running on that shit toaster. (4 Hours ago)