After playing through Dead Island: Riptide, we must say we had a lot of fun once again, but we have to warn you that this new episode looks more like Dead Island 1.1 than Dead Island 1.5. Because the game plays it safe by proposing the exact same experience as the first game (minus a few additions like the nice hub defense missions), many will probably dismiss it or at least wait until a price drop. Now depending on how much you enjoyed yourself when playing Dead Island, Riptide is a good way to have your share of zombie fun this year which, after the disastrous Survival Instincts, is definitely something. Check out our videos of the PC version and don't mind the few frame drops you can see, they are due to Fraps and Mirilis Action!
Note: The PC version has no AA option, just like in the first Dead Island, and there aren't a lot of things you can tweak in the in-game menu unfortunately.
But they haven't stayed consistent. In BF1 the best vanilla SMG is *by far* the hardest to unlock. (6 Hours ago)
Example: the best AR in BF3/4 is the AEK and it's one of the first guns you unlock in both games. (6 Hours ago)
@Tinks: Right.. a lot of their unlocks avoid this issue by putting all the best stuff at the front of the unlock tree. (6 Hours ago)
the unlock rate is bad when it means gaining perk advantages against others with less playtime. (7 Hours ago)
and then letting you use those weapons against users who don't have them has always seemed wrong to me (13 Hours ago)
@MikeManiac61: I don't mind the unlock rate too much (although there are a few exceptions in BF1) since they frontload the best weapons a lot of the time. But locking good weapons behind DLC (13 Hours ago)
@GriftGFX: Having the same sentiments. It's reminding me of Battlefront 2 and their system where you have to grind so much for an unlock. (13 Hours ago)