After playing through Dead Island: Riptide, we must say we had a lot of fun once again, but we have to warn you that this new episode looks more like Dead Island 1.1 than Dead Island 1.5. Because the game plays it safe by proposing the exact same experience as the first game (minus a few additions like the nice hub defense missions), many will probably dismiss it or at least wait until a price drop. Now depending on how much you enjoyed yourself when playing Dead Island, Riptide is a good way to have your share of zombie fun this year which, after the disastrous Survival Instincts, is definitely something. Check out our videos of the PC version and don't mind the few frame drops you can see, they are due to Fraps and Mirilis Action!
Note: The PC version has no AA option, just like in the first Dead Island, and there aren't a lot of things you can tweak in the in-game menu unfortunately.
@KORNdog: TW3 can't be a Skyring well done because W3 is not trying to be Skyrin. Different games and different type of RPG I think. You could say one more fun quest than the other though. (49 minutes ago)
... I can't even think of what they want. Maybe expecting CoH or AoE or even a Starcraft like game, but it's not even trying to be a strategy game like that. (8 Hours ago)
@rayy: I think so. If I hit on something later in the game that I haven't gotten to yet I'll let you know, but so far I don't see any control flaws. (8 Hours ago)
If you took the sword work and handling from Witcher and put it in Skyrim, you have the ultimate game in that genre. Mods made Skyrim in my opinion; vanilla was stunted outside of stealth backstabbery (8 Hours ago)
@GriftGFX: Both games in my eyes had spotty combat. I played W3 for its story and life. As for Skyrim, the vanilla version of the game felt bland without the mods. (10 Hours ago)
And I think the gameplay that is there is pretty janky and pretty shallow. (11 Hours ago)