After playing through Dead Island: Riptide, we must say we had a lot of fun once again, but we have to warn you that this new episode looks more like Dead Island 1.1 than Dead Island 1.5. Because the game plays it safe by proposing the exact same experience as the first game (minus a few additions like the nice hub defense missions), many will probably dismiss it or at least wait until a price drop. Now depending on how much you enjoyed yourself when playing Dead Island, Riptide is a good way to have your share of zombie fun this year which, after the disastrous Survival Instincts, is definitely something. Check out our videos of the PC version and don't mind the few frame drops you can see, they are due to Fraps and Mirilis Action!
Note: The PC version has no AA option, just like in the first Dead Island, and there aren't a lot of things you can tweak in the in-game menu unfortunately.
outcast developer of dissapoinging sequels given a platform. like a charity. it's that time of the year.. (18 minutes ago)
@jmd749: ok, but I still don't understand what was so awesome? (55 minutes ago)
@droezelke: I love the collaberation, I think Sony might be trying to make Kojima Productions a 1st party dev, cause they sure are treating them like one. Sorry if you thought it was a shit interview. (1 Hour ago)
@jmd749: What is awesome about that interview? No new information at all. Just guys kissing each others ass. (3 Hours ago)
I love em both to be honest. When I start playing either of them, I'm glued for a while albeit for different reasons. (3 Hours ago)
Halo is a lot more dependent on individual skill which makes gunfights more intense and Overwatch is far more dependent on team synergy. (3 Hours ago)
As someone who has a fair amount of hours in both Halo & Overwatch, I'd say they both scratch different itches, but Overwatch has the broader appeal. (3 Hours ago)