Dead Rising 3 may not be as impressive as Ryse visually speaking, but its main strength is somewhere else. Fun, rich and generous, Capcom's new game makes up for its technical flaws by using an entirely open world free of loading screens for the first time in the series. It's just a shame it's not as colorful as the previous two episodes, mostly because they wanted to go for a more realistic look. Also, we would have loved it if the framerate drops and aliasing issues we noticed had been eaten by the impressive mass of zombies wandering the streets of Los Perdidos.
@asdfg: By comfortable, I meant for my eyes not in the sense that horror games should be comfortable and less scary. I loved how scary/jumpy it was. It would have been just as scary in 3rd personview. (56 minutes ago)
Could you even rent time on a machine like that though? I bet like 75% of the people who "rode" the attraction would puke :D (4 Hours ago)
I'm pretty sure that rig costs a lot more than that :P (4 Hours ago)
@MrWhite: Very scary. What if you accidentally drop your $1000 headset? (4 Hours ago)
catherine, jak&daxterII, Ratchet&Clank:Future or Fatal Frame II. what to play next? (10 Hours ago)