A few months after the 360 version, Deadlight finally arrived on PC yesterday but unfortunately the port is rather lazy. Indeed, not only are the graphics options limited, but the framerate is also caped at only 30 frames per second. The game does not look very different from the console version but there is a bit less aliasing however. That being said, we think the game is a proof of poor optimization since we witnessed a few framerate drops even with our newly-acquired GTX 670. Odd to say the least. Update: One 60 fps gameplay video added. Details inside.
Note: Two engine.ini files need to be modified ("\Steam\SteamApps\common\Deadlight\LOTDGame\Config" and "My Documents\My Games\UnrealEngine3\LOTDGame\Config") to make it work. Search for MinSmoothedFrameRate and MaxSmoothedFrameRate and replace 20 and 30 by 60 and 62.
And you need the script extender for stuff like SkyUI. (45 minutes ago)
script extender functionality (at least temporarily) (45 minutes ago)
Even games with robust toolkits are often enhanced by third party tools. Skyrim is a good example. There's still a lot of folks playing the original version on the PC because the re-release broke (46 minutes ago)
Ironically the last thing I had to hack to get to run correctly was a Microsoft Game Studios title. That bodes well for the future :P (47 minutes ago)
i have run some injectors/hacks on a few games to fix certain limitations of resolution or such, but not since Dark Souls 1. (52 minutes ago)
i rarely use mods. last time was xcom2, and that supports mods out of the box. I'm not that into replacing models in WWE, GTAV or SFV. But ofc, for people who live for that stuff it's not a good thing (54 minutes ago)