A few months after the 360 version, Deadlight finally arrived on PC yesterday but unfortunately the port is rather lazy. Indeed, not only are the graphics options limited, but the framerate is also caped at only 30 frames per second. The game does not look very different from the console version but there is a bit less aliasing however. That being said, we think the game is a proof of poor optimization since we witnessed a few framerate drops even with our newly-acquired GTX 670. Odd to say the least. Update: One 60 fps gameplay video added. Details inside.
Note: Two engine.ini files need to be modified ("\Steam\SteamApps\common\Deadlight\LOTDGame\Config" and "My Documents\My Games\UnrealEngine3\LOTDGame\Config") to make it work. Search for MinSmoothedFrameRate and MaxSmoothedFrameRate and replace 20 and 30 by 60 and 62.
I believe they began pre-production on their next game immediately after Advanced Warfare went gold. That doesn't necessarily mean they landed on World War 2 immediately. (14 minutes ago)
@b0vril: Really? Three years? It will have been almost exactly 3 years from Sledgehammer's last game come November. It's only been two and a half years since their last COD came out :P (14 minutes ago)
@Tinks: What would it look like if it wasn't blatant? (17 minutes ago)
followed for sure. It's really hard to ignore how blatant it is (21 minutes ago)
@GriftGFX: Did they follow though? I mean appareantly it's been in development for 3 years. (31 minutes ago)