A few months after the 360 version, Deadlight finally arrived on PC yesterday but unfortunately the port is rather lazy. Indeed, not only are the graphics options limited, but the framerate is also caped at only 30 frames per second. The game does not look very different from the console version but there is a bit less aliasing however. That being said, we think the game is a proof of poor optimization since we witnessed a few framerate drops even with our newly-acquired GTX 670. Odd to say the least. Update: One 60 fps gameplay video added. Details inside.
Note: Two engine.ini files need to be modified ("\Steam\SteamApps\common\Deadlight\LOTDGame\Config" and "My Documents\My Games\UnrealEngine3\LOTDGame\Config") to make it work. Search for MinSmoothedFrameRate and MaxSmoothedFrameRate and replace 20 and 30 by 60 and 62.
@Moonwalker: they don't sell on the west in any platform either. not in any sales that are meaningfull for the publisher just for the small niche dev. it's just that localizing is a effortless job (1 Hour ago)
@KORNdog: it's a shame though. 360 had a lot of these games but they are all gone now. I guess they don't only not sell on Japan, neither in the West too. (7 Hours ago)
@Moonwalker: unless he takes a few truck loads of cash with him...no. (8 Hours ago)