VIDEO | Wii U Tuesday, December 8, 2015 | 4:00 PM

Our videos of FAST Racing Neo

Our videos of FAST Racing Neo

If you are looking for a successor to F-Zero or WipeOut, your dream has finally come true with FAST Racing Neo on Wii U. If you are not yet convinced, you can see the game as it is in our HQ videos just after the click. The game will be sold at the affordable price of 14.99€/14.99$, and we really recommend it if you like speed and racing.

Alpine Trust
Scorpio Circuit
Mueller Pacific
Chuoko City
Zvil Raceway
Sunahara Plains
Kamagori City
Daitoshi Station

All comments

Commented on 2015-12-08 16:30:29
Why aren't there games like this outside of friggin' Nintedo consoles!? Did Wipeout do poorly? I'd think there'd be some interest in a high quality futuristic racer.
Commented on 2015-12-08 16:36:45
looks great and awesome music, if only the clueless soulless devs at Codemasters know the importance of good music in racing games, I don't buy their games because of that.

I hope this game comes to PS4 one day.
Commented on 2015-12-08 16:56:58 In reply to Frozpot
Posted by Frozpot
Why aren't there games like this outside of friggin' Nintedo consoles!? Did Wipeout do poorly? I'd think there'd be some interest in a high quality futuristic racer.
Actually some former WipEout developers have founded a new game studio called "R8 Games" and are currently developing a spiritual successor to WipEout called "Formula Fusion", see:

Commented on 2015-12-08 17:24:51 In reply to userxyz
Looks OK. I'm a bit let down by the tight city scapes there. Aside from some nice shaders on the track, This Wii U game looks nicer to me. At least from an atmospheric perspective.
Commented on 2015-12-08 17:49:44
"... on Wii U." The dream is dead.
Commented on 2015-12-08 19:48:36
Nice to see some game for Wii U in the latest news. Unfortunately, we can't see that often. The game looks great, and I can't wait to start playing it. ;)
Commented on 2015-12-08 22:10:32
Instant buy for me, this is the kind of game I have been waiting for so long.

The only thing I was not expecting is the low resolution, it looks 640x480 to me with no AA.
Commented on 2015-12-08 23:53:55
No PC release?
Commented on 2015-12-09 01:47:06 In reply to Rivroner
Posted by Rivroner
No PC release?
Ahoy Pirates are frothing at the mouth.

F-Zero GX while it got rave reviews sold very poorly on GameCube and there where whiny bithces claiming it was hard...CoD generation...

Wipeout devs did state that it wasn't easy to make Wipeout on PS3 because they were targetting 1080p and online network mode and during the first couple years of PS3 being launched, the console was losing money...had Sony been making a profit they would have funded further Wipeout sequels instead of the remake.
Commented on 2015-12-09 10:46:27
Many thanks for the footage GS, really appreciate it *thumbs up*
Commented on 2015-12-09 16:33:55 In reply to Akumajo
Posted by Akumajo
Ahoy Pirates are frothing at the mouth.
You might be joking on implying that "PC Gaming = Pirating", but it's hard to tell on the internet.

Either way, you can go to SteamSpy ( ) and select a game to see how many people bought it on Steam - i.e.: Fallout 4 is owned by over 2.2 million Steam users (after 1 month), Grand Theft Auto V is owned by over 3.5 million, and The Elder Scrools V: Skyrim is owned by over 9.8 million.

Then you have GOG, Origin, Uplay, etc of other services like Steam. The reason so many ex-console only developers started porting games to PC is because they sell well enough to justify the cost.

To give a more detailed example: Fallout 4's 2.2 million of sales on Steam, which taking out the 30% cut that Valve gets for providing the Steam service/platform, equates to $42 per sale (out of every $60 sale) that goes straight to Bethesda - which is both the developer and publisher of the game. That's $92.4 million in revenue from Steam sales in 1 month!

A very impressive number that will only grow as time passes by and new DLCs are released, and while it will also get a reduced price as time passes, even if the subsequent 2 million sales are made at a 50% discount - $30, of which $21 will go to Bethesda - that's still an additional $42 million in revenue.

Which is the return of a very large part of Fallout 4's development and marketing costs - from 1/2 to 1/5, depending on how much it cost to develop and market it. I estimate this based on The Elder Scrools V: Skyrim, which took 3 years and a half to be developed and had a budget of around $80-100 million (development and marketing).

And the fact that Bethesda rarely hires external help, they almost exclusively only use their own employees, which is why their games tend to take longer to be developed. Todd Howard explains this in some interviews after E3 2015, where he says that Bethesda hasn't expanded from those 120 or so employees from a decade ago and that the people who worked on Fallout 3, also worked on Skyrim and on Fallout 4.

Of course, this doesn't mean that a niche indie game like this will sell as well as a Fallout, GTA or TES game, but I'm sure that to small indie developers each sale counts, and making it available on PC (as well as PS3, PS4, X360, XBO) has the potential to make them far more money with the PC version's sales than it will cost them to port it to PC.
Commented on 2015-12-09 18:36:20 In reply to MIMF
My thoughts exactly! looks fun but resolution is a let down.
Commented on 2015-12-22 01:08:29
This looks fantastic, I wonder if Sega veterans are making it. F-Zero GX/AX sold poorly not just because it was 'hard', but because it was downright sloppy. Beautiful aesthetic, too many unintended shortcuts (cheating), and control had zero nuance. N64 was the last console where this should have been considered acceptable.
Commented on 2015-12-31 19:46:49
Low resolution but gameplay looks fantastic. Price is just right too.

About the game

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