After the disappointment caused by Resistance Burning Skies, it was high time for the Vita to get what it truly deserved. Thankfully, June 13 will finally bring highly-anticipated Gravity Rush to North American and European retailers. Keiichiro Toyama's new title is without a doubt a journey to remember, with fantastic art style and music, interesting story and original gameplay. Kat is a very fragile hero but that's what makes her so irresistable after a few hours. After the videos of the Japanese version DjMizuhara got us when it was released there, here are some more footage captured from the fully translated version you will all get to play in a few weeks.
I checked again, their last broadcast is about 32 minutes and is about the Keep. The one after is from oct 20. (2 Hours ago)
@Sdarts: It's going to be the X1 version for me. Hopefully we get to zoom in on characters too. Skyrim and Fallout 3 have that, you can zoom in/out and keep the cam there. (2 Hours ago)
DICE helped them a lot with the Frostbite 3 engine and they were able to push the visuals beyond BF4 in some aspects, like the water effects. And it really shows. Too much excited to wait till Nov 18. (2 Hours ago)
The camera automatically zooms out when entering combat and zooms in after, but you can change the FOV with the mouse wheel. The visuals look amazing on PC, much more than on PS4 and XBO. (3 Hours ago)
@Moonwalker: To access the archived livestream videos, click on BioWare and then on Past Transmissions. Today they showed a new region and a new story quest (but very early, so almost no spoilers). (3 Hours ago)
Main Theme from Lords of the Fallen [url] sounds great to me, kind of getting that Witcher style vibe. (5 Hours ago)
I watched the X1 stream again, parts of it, i really hope so much that on console we can zoom on the character and lock it too, it totally kills immersion when camera is so far away. (6 Hours ago)